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PCSX-df

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Programming Languages: C++

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-07-12 cvs -d:pserver:anonymous@pcsx-df.cvs.sourceforge.net:/cvsroot/pcsx-df login

cvs -z3 -d:pserver:anonymous@pcsx-df.cvs.sourceforge.net:/cvsroot/pcsx-df co -P modulename

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  • FFT - can't open memory card screen.

    That's pretty much it!

    2009-11-11 14:16:15 UTC by itim

  • Keyboard becames irresponsive with digimon world 1

    When playing digimon world 1, the game stops responding to the commands for a few seconds, then come back. With output console ON, there's no error message.

    2009-11-11 14:14:20 UTC by itim

  • new SDL-based input plugin

    Hi, I have written a new input plugin which uses SDL for joystick handling. It also implements PADpoll() interface, which fixes the problem with non-Analog games when Analog Pad is enabled. I also recreated the configuration utility to get rid of the "funny" symbols in the original padJoy. The sources can be found here...

    2009-10-25 14:23:21 UTC by whistler_wmz

  • Followup: RE: Analog pad

    there also seems to be some bugs with analog pad support, e.g., in FF8 the analog pad is totally messed up.

    2009-10-20 10:36:32 UTC by whistler_wmz

  • Followup: RE: Analog pad

    it seems the analog pad is only enabled when a special command is sent to the pad (without the command the pad will just act as a digital pad), and currently PCSX always treat the pad as analog if the plugin reports the pad is "analog" which leads to problem.

    2009-10-20 10:35:32 UTC by whistler_wmz

  • Analog pad

    Hi! A lot of games do not start, when analog pad is enabled. Especially games with a pal / ntsc selector, I cannot select one. The only game I tested successfully with analog is the original of Gran Turismo 1 + 2.

    2009-10-05 20:13:49 UTC by mase76

  • config dialog box is too big to fit in a 1280x768 resolution

    running PCSX-df with a screen resolution of 1280x768 will result in the config dialog box not shown completely, as in this screenshot: http://i3.6.cn/cvbnm/8c/33/56/839426d86a9e6ff0b8f7fd0d6a9b6467.jpg.

    2009-10-02 09:51:42 UTC by whistler_wmz

  • Followup: RE: Compiler problems?

    Yes this worked for me! I did not recognize the answers. Thank you!

    2009-09-29 18:52:14 UTC by mase76

  • Followup: RE: Autorun images & Fullscreen.

    Thanks I ended up with this work around for the GNOME panel issue: #!/bin/sh gconftool-2 --set "/apps/panel/toplevels/top_panel_screen0/unhide_delay" --type integer "100000" gconftool-2 --set "/apps/panel/toplevels/top_panel_screen0/auto_hide_size" --type integer "0" gconftool-2 --set "/apps/panel/toplevels/top_panel_screen0/auto_hide" --type...

    2009-09-06 15:35:11 UTC by ezekiel000

  • Followup: RE: Autorun images & Fullscreen.

    try "-nogui -cdfile SkullMonkeys.bin". the GNOME panel problem is a known issue which need to be fixed, however a workaround for that is not to move the mouse and the panel won't be shown.

    2009-09-06 15:02:08 UTC by whistler_wmz

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