Paintball2 is a fast-paced first-person game with capture the flag, elimination, siege, and deathmatch (free-for-all) styles of gameplay. This project focuses on enhancing the Quake2-based engine it uses.
zorchenhimer commented on the RE: Welcome to Developers forum thread
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. - Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. - Cvar: s_resamplevolume - Since ...
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. - Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. - Cvar: s_resamplevolume - Since ...
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. - Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. - Cvar: s_resamplevolume - Since ...
- Tweak: Added sleep to server loop to hopefully prevent crashed servers from eating all CPU. - Cvar: s_resamplequality - If set, sound resampling will use a linear algorithm to improve quality of non-48khz sound files. - Cvar: s_resamplevolume - Since ...
jitspoe changed the public information on the Digital Paint: Paintball 2 project
jitspoe committed patchset 475 of module paintball2 to the Digital Paint: Paintball 2 CVS repository, changing 2 files
jitspoe committed patchset 474 of module paintball2 to the Digital Paint: Paintball 2 CVS repository, changing 1 files
jitspoe committed patchset 473 of module paintball2 to the Digital Paint: Paintball 2 CVS repository, changing 1 files
jitspoe committed patchset 472 of module paintball2 to the Digital Paint: Paintball 2 CVS repository, changing 1 files
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