The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
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Game class renamed Server New Client class that you can descend from to further customize client. Ovorp will now load the first decendent it finds of the client and server, rather than relying on a class of a specific name. Integration of a C# port of Crazyed's GUI. See http://crayzedsgui.sourceforge.net Massive improvements to the console. Overhaul of SimpleGame code base. Should provide the best place to start now if your intrested in makeing a game that uses the engine. Lots of overall general improvements. Major cleanups everywhere.
Game class renamed Server New Client class that you can descend from to further customize client. Ovorp will now load the first decendent it finds of the client and server, rather than relying on a class of a specific name. Integration of a C# port of Crazyed's GUI. See http://crayzedsgui.sourceforge.net Massive improvements to the console. Overhaul of SimpleGame code base. Should provide the best place to start now if your intrested in makeing a game that uses the engine. Lots of overall general improvements. Major cleanups everywhere.
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