Oscal is an engine for evaluating sequence graphs. A sequence graph is like a scene graph but allows the user to position objects in the temporal dimension.
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Oscal has been completely overhauled; gone is the massive, ugly Java code base and overreaching language. Now, Oscal is a simple engine written in C for evaluating 'sequence graphs'; these graphs are like scene graphs for computer graphics but tailored for music sequencing. The sequencing syntax is similar to the old Oscal, but it's been simplified and optimized.
Fixed a lot of problems with object nesting and volatility, as a result the scheduler runs much faster. the 'this' keyword now works!
Scheduling is now mostly precise ;) many small bug fixes
0.4b includes many bugfixes. Functions can now be called remotely via OSC.
0.2b: -Fixed for loops so that the copy() member copies all the fields. -Fixed copying functions so that they copy all the required fields -Corrected Function/Osc copy() method so that the formal parameters would reference the same object as the one in the declarations. -Global variable OscalTPS can now be set -Global variable OscalTick can now be set
Merry Christmas, here is Oscal 0.1b.
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