A C++ remake of the classic old game, Theme Hospital. Cross-platform and in the same isometric 2D style.
Please look at the new site, www.openth.org. News will not be posted in this section any more.
Hello all, See the new blog at: http://openth.wordpress.com/ Also, remember to sign up to the mail list: https://lists.sourceforge.net/lists/listinfo/openth-announce
Between Christmas and now the project has moved on. The external scripting language, Lua, used for controlling how doctors and patients behave inside rooms has been implemented and is working. Patients move from room to room, and doctors do too when ...
The below is the copy of the e-mail sent out on Christmas day on our mail list. Remember, you can sign up to the mail list by going to https://lists.sourceforge.net/lists/listinfo/openth-announce ~~~~ Hello everybody, Merry Christmas, and thank you ...
Please sign up to our new mail list here: https://lists.sourceforge.net/lists/listinfo/openth-announce Then we can update you more easily on what is going on :)
We've got to the 200th SVN revision. That means between us, we've committed updates to the project 200 times. The size of each revision varies (mine tend to be small, Paul's tend to be big, for instance) but it really means there is good progress. Alas, ...
By the way, if you'd like to see what the project is doing, this page of the SVN usually has it in: http://openth.svn.sourceforge.net/viewvc/openth?sortby=log&view=rev Otherwise, check out the site at: http://www.openth.org/ We're currently working ...
Great news: We've merged with OpenTH.org. This will allow us to use the original graphics. It also means we've got another developer on board. Exciting times!
We've decided to change from SDL to Allegros (using OpenLayer). This means the core has been rewrite, despite being not much than a few days old. However, it is looking very nice now.
For information on the project at this early stage, check out the forum: http://thremake.freeforums.org/ At time of writing, we are making the basic display engine. It currently supports rotation and scrolling. Zooming, multi-floors and room building ...
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