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Rotation and braking in Opensteer

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  1. 2009-06-16 02:16:21 UTC
    Thanks for the really quick response! It was pretty easy to implement your arrival behavior, and it works great. Thanks!
    One more thing, if my guy is travelling in a straight line then I order him to move in the exact opposite direction, he slows down, then turns around really fast. I think this has something to do with the maximum force setting, but setting it to a low value gives undesired behavior. In another thread, you said that OpenSteer ignores angular velocity. How can I implement a limitation on angular velocity? Should I do this in my graphics code, instead of in OpenSteer? I have a vague idea, but if someone knows of a good solution it would be much appreciated.
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