Share

OpenSteer

The forum address has changed, you have been automatically redirected. Please update any bookmarks to use the new URL.

Subscribe

Where to start

You are viewing a single message from this topic. View all messages.

  1. 2009-06-04 18:54:46 UTC
    Hello I just came across OpenSteer a few days ago looking to implement some AI for a 2d top-down spaceship game I am working on. Been looking through the source code and documentation and am still rather confused as to how it all comes together. Right my game objects get their rotation, position, mass, linear velocity, angular velocity and so on from the physics engine I am currently using, I was wondering if this would/could conflict with OpenSteer. How could I go about getting the physics data OpenSteer objects to 'work together'.


    Thanks.
< Previous | 1 | Next >

Add a Reply

This forum does not allow anonymous participation.

Log in to add a reply. Not registered? Create an account to participate and receive email updates when replies are posted to this topic.