2009-06-04 18:54:46 UTC
Hello I just came across OpenSteer a few days ago looking to implement some AI for a 2d top-down spaceship game I am working on. Been looking through the source code and documentation and am still rather confused as to how it all comes together. Right my game objects get their rotation, position, mass, linear velocity, angular velocity and so on from the physics engine I am currently using, I was wondering if this would/could conflict with OpenSteer. How could I go about getting the physics data OpenSteer objects to 'work together'.
Thanks.