by nkorslund
OpenMW is an attempt to reimplement the game Morrowind using open source tools. It is written in D and uses Ogre for graphics, OpenAL for audio, and Monster for scripting. You must own Morrowind to use OpenMW. Homepage: http://openmw.sourceforge.net
nkorslund committed revision 126 to the OpenMW SVN repository, changing 5 files
nkorslund committed revision 125 to the OpenMW SVN repository, changing 7 files
- coded a GUI system using MyGUI - skinned MyGUI to look like Morrowind (work in progress) - integrated the Monster-script engine - rewrote some parts into script code - very early MyGUI <-> Monster binding - fixed Windows sound problems (replaced old ...
For all users: - updated openal32.dll, fixes various sound issues For compiling: - MyGUI include files (includes/mygui) - MyGUI static library - Hacked Ogre headers to allow Unicode support in MingW (needed by MyGUI)
- coded a GUI system using MyGUI - skinned MyGUI to look like Morrowind (work in progress) - integrated the Monster-script engine - rewrote some parts into script code - very early MyGUI <-> Monster binding - fixed Windows sound problems (replaced old ...
- coded a GUI system using MyGUI - skinned MyGUI to look like Morrowind (work in progress) - integrated the Monster-script engine - rewrote some parts into script code - very early MyGUI <-> Monster binding - fixed Windows sound problems (replaced old ...
- added header files and static libraries for Bullet. UPDATE 2008-Nov-20: the original zip contained some corrupt files, reuploaded a working copy.
- Collision detection with Bullet - Experimental walk & fall character physics - New key bindings: t - toggle physics mode (walking, flying, ghost) n - night-eye: brightens the scene - Fixed incompatability with DMD 1.032 and newer - Various minor ...
- Collision detection with Bullet - Experimental walk & fall character physics - New key bindings: t - toggle physics mode (walking, flying, ghost) n - night-eye: brightens the scene - Fixed incompatability with DMD 1.032 and newer - Various minor ...
- Collision detection with Bullet - Experimental walk & fall character physics - New key bindings: t - toggle physics mode (walking, flying, ghost) n - night-eye: brightens the scene - Fixed incompatability with DMD 1.032 and newer - Various minor ...
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