OblivionOnline is a client-server based system that turns TES4: Oblivion into a multiplayer game.
around 110 bug fixes and performance tweaks
around 110 bug fixes and performance tweaks
around 110 bug fixes and performance tweaks
-Fixed 2 fatal server crash bugs -NEW Remote admin for console server -NEW Optional password protection for the server
-Fixed 2 fatal server crash bugs -NEW Remote admin for console server -NEW Optional password protection for the server
-Improved Setup -NEW GUI server with ability for chatting from the server to all clients or only a specific one. Also ability to kick a player from the player list. To start the server, run GUI_Server.exe and go to the Server menu. Click on ToggleConsole ...
-Improved Setup -NEW GUI server with ability for chatting from the server to all clients or only a specific one. Also ability to kick a player from the player list. To start the server, run GUI_Server.exe and go to the Server menu. Click on ToggleConsole ...
-Improved Setup -NEW GUI server with ability for chatting from the server to all clients or only a specific one. Also ability to kick a player from the player list. To start the server, run GUI_Server.exe and go to the Server menu. Click on ToggleConsole ...
-NEW ServerSetting.ini format -ListSettings.ini is now deprecated -Fixed cell change bug -Improved HP sync -Improved support for 4 players
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