An object-oriented platform and algorithms for the game of GO. Aims: 1) A capable engine that can learn through experience. 2) A re-usable algorithmic framework for rapid development of new GO-playing engines.
Project Admins:
olethros
Operating System:
All POSIX (Linux/BSD/UNIX-like OSes)
License:
GNU General Public License (GPL)
Category:
Board Games, Artificial Intelligence
Buy expert services from Sourceforge.net Marketplace. Support from the people who know.