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assaframan made 1 file-release changes.
2010-01-06 12:49:01 UTC by assaframan
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assaframan made 2 file-release changes.
2010-01-06 12:47:02 UTC by assaframan
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assaframan made 1 file-release changes.
2010-01-06 12:45:01 UTC by assaframan
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assaframan made 1 file-release changes.
2010-01-06 12:22:03 UTC by assaframan
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assaframan made 2 file-release changes.
2010-01-06 12:17:02 UTC by assaframan
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D3D10/11 render systems attempt to update only vertex/fragment program constants that change between draw calls. However, constants are stored in a dynamic hardware buffer that requires mapping with the WRITE_DISCARD flag for updating. The contents of the buffer are undefined when mapped, the buffer may not contain the same data as the previous draw call, therefore incremental updates of the...
2010-01-06 06:21:49 UTC by darnholt
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Well, the current system was chosen simply because it worked, not necessarily because it was the best solution. Something more sophisticated and flexible would be fantastic.
2010-01-05 02:28:24 UTC by masterfalcon
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assaframan made 2 file-release changes.
2010-01-04 14:28:02 UTC by assaframan
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assaframan made 1 file-release changes.
2010-01-04 13:19:04 UTC by assaframan
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assaframan made 1 file-release changes.
2010-01-04 13:17:02 UTC by assaframan