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Vincent ES 1.x

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Programming Languages: C, C++, Assembly

License: BSD License

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browse code, statistics svn co https://ogl-es.svn.sourceforge.net/svnroot/ogl-es ogl-es

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  • Followup: RE: glLineWidth not work on OpenGL ES 1.x Vincent

    it seems some proble with the opengl es, i have tried to change the linewidth too, but it not work and i am trying to make drawpoint as a circle, but it still not work, but all the function i tried in pc opngle is work properly, is there some function not implement ? anyone can give a answer please.

    2009-11-23 05:49:28 UTC by aguotsai

  • Followup: RE: glLineWidth not work on OpenGL ES 1.x Vincent

    Does the output to draw a line width greater than 1 will be to draw two triangles? I think in my project will not be viable. Changing the width of line does not work with your own example available here at SourceForge (ogl-es-samples -> 0.82 -> ogles-0.82-samples.zip) called lines (in the way archive: ogles-0.82-samples \ redbook \ eVC4 \ lines.vcp)...

    2009-10-22 19:49:05 UTC by techgeo

  • Followup: RE: glLineWidth not work on OpenGL ES 1.x Vincent

    Working with iPhone's GL|ES implementation, I discovered (after reading the docs) that line segments with a width larger than 1 were not allowed. This could be same case in this GL|ES implementation. Lets wait for an official reply :)

    2009-10-22 08:53:51 UTC by ffelagund

  • glLineWidth not work on OpenGL ES 1.x Vincent

    Hello everybody, I'm using the OpenGL ES 1.x Vincent in a software I'm developing and I am not able to change the width of the line with the function glLineWidth. I develop in Windows environment (Visual Studio 2005) for devices with Windows Mobile / CE. Does anyone have any idea what might be happening? I'm already thinking that this function is not implemented in this library. Hugs.

    2009-10-21 13:48:00 UTC by techgeo

  • Followup: RE: Test app

    hi HM I met the same problem. now I have enabled the texture. //glDisable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D); I ran test.exe in the emulator again, this time it came to be a blank white screen. What should i do??.

    2009-08-28 05:40:22 UTC by free314

  • Followup: RE: texture mapping problems in the test

    hi, I also met this problem today. How did you resolve it? Thanks a lot!

    2009-08-27 09:54:56 UTC by free314

  • Interoperability problems with Qt

    Vincent ES doesn't work with Qt's EGL bindings (parts covered with QGLWidget aren't updating). Compiler: VC++2008 Qt version: 4.5.2 (WinCE target) Vincent ES version: 1.0.0.

    2009-07-16 14:32:56 UTC by rrrola

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