An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
This engine shows lots of promise! It has the potential to be truly great and it needs more attention and talented developers. It also needs a little more of a roadmap, but for now at least progress continues to be made.