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don't care about my problem, i "solved" it by coding my own loader.
2006-11-15 09:42:10 UTC by tbayart
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Hello,
i tried to build TooL but it seems that the source code is not complete.
I got a lot of errors because of :
- unknow string (need to replace by std::string)
- missing includes like for boot's shared_ptr
- same for opengl with GLuint, it's unknow beacause no gl.h included
Can you explain me how to build TooL ?
note: I use MS Visual Studio 7.1 but i think i'll got same errors...
2006-10-30 15:51:40 UTC by tbayart
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Get it and find out about these fine new features:
- texture loading,
- ".mtl" parsing with Boost's Spirit parser framework.
2006-01-22 13:41:24 UTC by sroccaserra
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TooL uses the power of Boost to generate its ".mtl" parser.
See http://www.boost.org/libs/spirit/index.html.
2006-01-22 13:38:43 UTC by sroccaserra
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TooL now reads associated ".mtl" files.
Ambient, diffuse, specular, shininess, and diffuse texture mapping are supported (cf. screenshots).
Most recognized image formats are accepted as textures (BMP, PNM (PPM/PGM/PBM), XPM, LBM, PCX, GIF, JPEG, PNG, TGA, and TIFF), indexed or TrueColor, transparent or opaque.
2006-01-16 16:27:59 UTC by sroccaserra
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Notes:
TooL is ready to import images as textures, thanks to Boost and SDL_image !
Changes:
* TooL uses Boost for shared pointers (to share heavymesh and image resources)
* The window management related classes design is cleaner.
* TooL uses SDL_image to deal with image formats.
See :
http://www.boost.org/
http://www.libsdl.org/projects/SDL_image/.
2006-01-13 17:48:44 UTC by sroccaserra
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The great C++ library Boost provides a lot of usefull classes. TooL now uses it for shared pointers, and probably more shortly.
See http://www.boost.org/.
2006-01-13 00:21:13 UTC by sroccaserra
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An additional "Test" target was added to the project, enabling unit testing.
Just ignore the "Test" directory if you don't want to use it.
See also: http://sourceforge.net/projects/cppunit.
2006-01-05 10:15:06 UTC by sroccaserra
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TooL now behaves as any other Mac OS X application.
- Droping a .obj file on the app's icon now opens the file with TooL.
- You can specify the obj file in the command line too:
> open ToolSDL.app [file.obj].
2006-01-03 14:37:30 UTC by sroccaserra
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Tool v0.2.0 is out !
- Tool now uses SDL for its display window.
- The user can now independantly move the mesh, the camera, and the world.
- If the loaded mesh has no normals, Tool generates some flat normals.
- Material loading is postponed.
Next iteration (probably coming in 2006!) will include:
- some 2D graphics (HUD and background).
- Texture & material loading.
2005-12-23 16:19:11 UTC by sroccaserra