A modification of the Quake 1 engine.To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading.OpenGL Depth Of Field/Anti Aliasing/Motion Blur
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yep it's true I started the work on fixing the linux port of NoReelQuakeWorld. well i wanted to play quake2 online and having it on my linux disk and well organised as I am (lost my quake quake2 quake3 and unreal cdroms i had to boot up gentoo.) the reason whuy i hawe been running win2k for the last 3 months is that well i did an emerge -u something (don't remember annymore) and my xconsole fucked upp. can only get the xconsole as root. it seems like no one in the rest of the world has this problem. my only sulution is to reinstall gentoo (yea i hawe checked the premisions...) well i'm doing an emerge -u world now hope that what has gotten messed upp will be overvritten by the update. annyways back to the update. i'm currently working on the linux version of nrqw vill do a cvs as soon as i hawe organised the project or maby i will wait some time to deliver some nice present to you as tga loading or something else dramatic ? only time will tell.
Yepp that's true. just got it to compile in dev-c++ well i'l uppload it to the cvs server once i hawe done somkind of cleaning and minor modifikation(adding the stuff net NoReelQuake has..).
Yepp i released the latest compiled cvs version stuff in a new win32 zip file today.
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