Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
v4: - Began moving to a more object oriented design - Fixed collision detection - Switched to using the Mersenne Twister to generate random numbers - Added next piece display v3: - Replaced score with cleared line counter - Fixed game clock - ...
v4: - Began moving to a more object oriented design - Fixed collision detection - Switched to using the Mersenne Twister to generate random numbers - Added next piece display v3: - Replaced score with cleared line counter - Fixed game clock - ...
v3: - Replaced score with cleared line counter - Fixed game clock - Rewrote the board array init - Cleaned up some misc code - Added ability to drop piece straight to the bottom (Spacebar) v2: - Ported the code to C# while bored at work - Removed ...
v3: - Replaced score with cleared line counter - Fixed game clock - Rewrote the board array init - Cleaned up some misc code - Added ability to drop piece straight to the bottom (Spacebar) v2: - Ported the code to C# while bored at work - Removed ...
v1: - Initial version released with ASCII Pong v8
v1: - Initial version released with ASCII Pong v8
v2: - Ported the code to C# while bored at work - Removed the text cursor during game play v1: - Licensed under the zlib/libpng License
v2: - Ported the code to C# while bored at work - Removed the text cursor during game play v1: - Licensed under the zlib/libpng License
v9: - Removed the test app from the source release - Fixed pause feature - Split the ConsoleHelper code to another project - Rewrote all save/load functions to work with XML files v8: - Ported the code to C# while bored at work - Disabled all file ...
v9: - Removed the test app from the source release - Fixed pause feature - Split the ConsoleHelper code to another project - Rewrote all save/load functions to work with XML files v8: - Ported the code to C# while bored at work - Disabled all file ...
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