Newton game dynamics is an enormously powerful, complete physics system for use in games or simulations. This library is designed to provide the ability for .NET-based applications to take full advantage of the Newton Game Dynamics Physics SDK, by Julio
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Wrapper updated to Newton 1.30 Not everything is wrapped, look at release notes.txt
updated to Newton 1.30 not everything is wrapped. Look at release notes.txt
Newton Physics .NET =================== This a the .NET wrapper for the Newton Game Dynamics SDK http://physicsengine.com/ List of functions wrapped !! IT'S NOT UPTO DATE !! : =========================== OKNewtonCreate OKNewtonDestroy OKNewtonUpdate OKNewtonSetMinimumFrameRate NewtonDestroyAllBodies NewtonSetWorldSize NewtonSetBodyLeaveWorldEvent OKNewtonWorldFreezeBody OKNewtonWorldUnfreezeBody NewtonWorldForEachBodyDo OKNewtonMaterialGetDefaultGroupID OKNewtonMaterialCreateGroupID OKNewtonMaterialDestroyAllGroupID OKNewtonMaterialSetDefaultCollidable OKNewtonMaterialSetDefaultFriction OKNewtonMaterialSetDefaultElasticity OKNewtonMaterialSetDefaultSoftness NewtonMaterialSetCollisionCallback OKNewtonMaterialDisableContact NewtonMaterialGetContactUserData OKNewtonMaterialGetContactNormalSpeed OKNewtonMaterialGetContactTangentSpeed OKNewtonMaterialGetContactPositionAndNormal OKNewtonMaterialGetContactTangentDirections NewtonMaterialGetBodyCollisionID NewtonMaterialSetContactSoftness NewtonMaterialSetContactElasticity NewtonMaterialSetContactFrictionState NewtonMaterialSetContactStaticFrictionCoef NewtonMaterialSetContactKineticFrictionCoef NewtonMaterialSetContactTangentAcceleration NewtonMaterialContactRotateTangentDirections OKNewtonCreateSphere :/NewtonCreateCylinder OKNewtonCreateBox NewtonConvexCollisionSetUserID OKNewtonCreateCompoundCollision OKNewtonCreateUserMeshCollision NewtonCreateTreeCollision NewtonTreeCollisionBeginBuild NewtonTreeCollisionAddFace NewtonTreeCollisionEndBuild NewtonTreeCollisionSerialize NewtonCreateTreeCollisionFromSerialization NewtonTreeCollisionGetFaceAtribute NewtonTreeCollisionSetFaceAtribute OKNewtonReleaseCollision NewtonCollisionCalculateAABB NewtonGetEulerAngle NewtonSetEulerAngle OKNewtonCreateBody OKNewtonDestroyBody OKNewtonBodySetUserData OKNewtonBodyGetUserData NewtonBodySetTransformCallback NewtonBodySetAutoactiveCallback OKNewtonBodySetForceAndTorqueCallback NewtonBodySetDestructorCallback OKNewtonBodySetMassMatrix OKNewtonBodyGetMassMatrix NewtonBodyGetInvMass OKNewtonBodySetMatrix NewtonBodySetMatrixRecursive OKNewtonBodyGetMatrix OKNewtonBodySetForce OKNewtonBodyAddForce OKNewtonBodyGetForce OKNewtonBodySetTorque OKNewtonBodyAddTorque OKNewtonBodyGetTorque NewtonBodyAddBuoyancyForce NewtonBodySetCollision NewtonBodyGetCollision NewtonBodySetMaterialGroupID NewtonBodyGetMaterialGroupID NewtonBodySetJointRecursiveCollision NewtonBodyGetJointRecursiveCollision OKNewtonBodySetAutoFreeze NewtonBodyGetAutoFreeze NewtonBodySetFreezeTreshold NewtonBodyGetFreezeTreshold NewtonBodyGetAABB OKNewtonBodySetVelocity OKNewtonBodyGetVelocity OKNewtonBodySetOmega OKNewtonBodyGetOmega OKNewtonBodySetLinearDamping OKNewtonBodyGetLinearDamping OKNewtonBodySetAngularDamping OKNewtonBodyGetAngularDamping NewtonBodyForEachPolygonDo OKNewtonBodyRayIntersect NewtonAddBodyImpulse OKNewtonConstraintCreateBall OKNewtonBallSetConeLimits NewtonBallSetUserCallback OKNewtonBallGetJointAngle OKNewtonBallGetJointOmega OKNewtonBallGetJointForce OKNewtonConstraintCreateHinge NewtonHingeSetUserCallback OKNewtonHingeGetJointAngle OKNewtonHingeGetJointOmega OKNewtonHingeGetJointForce NewtonHingeCalculateStopAlpha NewtonConstraintCreateSlider NewtonSliderSetUserCallback NewtonSliderGetJointPosit NewtonSliderGetJointVeloc NewtonSliderGetJointForce NewtonSliderGetJointForce NewtonConstraintCreateCorkscrew NewtonCorkscrewSetUserCallback NewtonCorkscrewGetJointPosit NewtonCorkscrewGetJointVeloc NewtonCorkscrewGetJointAngle NewtonCorkscrewGetJointOmega NewtonCorkscrewCalculateStopAlpha NewtonCorkscrewGetJointForce NewtonCorkscrewGetJointForce NewtonConstraintCreateUpVector NewtonUpVectorSetUserData NewtonUpVectorSetUserCallback NewtonUpVectorGetPin NewtonUpVectorSetPin NewtonJointSetUserData NewtonJointGetUserData NewtonJointSetCollisionState NewtonJointGetCollisionState NewtonJointSetDestructor NewtonDestroyJoint NewtonCreateRagDoll NewtonDestroyRagDoll NewtonRagDollBegin NewtonRagDollEnd NewtonRagDollAddBone NewtonRagDollBoneGetUserData NewtonRagDollSetTransformCallback NewtonRagDollSetForceAndTorqueCallback NewtonRagDollBoneSetID NewtonRagDollFindBone NewtonRagDollBoneGetBody NewtonRagDollBoneSetLimits NewtonRagDollBoneGetLocalMatrix NewtonRagDollBoneGetGlobalMatrix NewtonConstraintCreateUniversal NewtonUniversalSetUserCallback NewtonUniversalGetJointAngle0 NewtonUniversalGetJointAngle1 NewtonUniversalGetJointOmega0 NewtonUniversalGetJointOmega1 NewtonUniversalCalculateStopAlpha0 NewtonUniversalCalculateStopAlpha1 NewtonUniversalGetJointForce
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