Based on the neshla compiler for the nes, this framework will be composed of game libraries to control nes sound, video, mappers, interrupts and much more via macros and functions. Templates will be available to create projects from scratch easily.
- Reliable input reading from 1-4 controllers
- Common NES mappers supported: MMC1, MMC3, CNROM, AXROM, BXROM...
- Sprite/Metasprite X and Y flipping
- Animated metasprites
- Object collision
- Effects stack to do updates on nmi or irq
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