A graph-based procedural texture editor to create 2d seamless textures for real-time rendering applications.
- Several Basis functions as Patterns: Perlin Noise, Cellular, Regular Functions...
- Loading of Bitmaps as Patterns
- Realtime OpenGL preview with Normal Mapping and Parallax Occlusion Mapping
The tool itself works well and is very powerful, but sadly there are quite some bugs that I've been able to reproduce on several PCs. I've reported them.