by mdriesen
Neon is a flexible Java roguelike engine. It features a huge overland map and can be modified/extended through the use of JavaScript and XML. Included is a very basic sample game, 'Darkness falls'.
Map structure changed. Limited savegame function (only player data). Improved scripting support (timed scripts).
In this release, a savegame function is included (only player status is saved for now). The map structure has been reworked, and scripting support was improved.
Virtual file system with translators to load game data from a jar. Character stats on-screen. Improved magic and combat handlers. Extended animal AI. Support for multi-level dungeons. Neon editor to edit game data.
Release 0.2.2 introduces a game data editor. All game data, except maps can be changed. Furthermore, mods can now be released as a single jar. Some minor enhancements include character stats, multi-level dungeons and better combat and magic handlers.
New or improved combat engine, doors and portals, random dungeon generator, town generator and basic magic.
This release adds random dungeon and town generators, portals and doors and basic magic. The combat system was updated and now supports different weapon and armor skills and ranged combat.
complete map format overhaul; reworked finite state machine for game logic; improved and less buggier user interface
Neon 0.2.0 is available. New features include: - complete map structure overhaul, - new and improved user interface, - updated finite state machine for game logic.
Neon release 0.2.0 will be coming in the following months. When checking out the svn, please keep in mind that this release will use 'jdom' for xml handling and the 'substance' swing look-and-feel. Both jdom.jar and substance.jar are needed to run the ...
Added lots of new spell effects. Optimized the map code (bigger maps, faster loading, less memory). Small changes to data files. Neon.bat file for windows users.
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