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Gosh, this almost turned into vapourware!
If any of you have been keeping track of the progress of Nemus over the last couple of months, you will have noticed that nothing has been updated in quite some time.
Unfortunately, I'm writing this project in my spare time; and as such, when other things in the rest of my life demand attention, I don't have much of a choice but to focus on my...
2002-08-16 23:46:35 UTC by jesset
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This is a major improvement since the last release. I'm happy to announce that it now runs Earth Bound Zero (Mother J), and Battle Toads!! Wow, one of the only emulators to do this!
The stage is now set to begin to add in sound emulation and a menu interface. So check out this release and stay tuned for a continually improving emulator.
2002-06-20 01:46:10 UTC by jesset
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Here's the first alpha release of Nemus. It's only intended for testing, and not for general use.
Interface-wise, Nemus features a quake-style console. Unfortunately, a point-and-click interface has yet to be written, so the console is the only means to setup and use Nemus for this release.
It also currently requires a 3D graphics card and DirectX 8.1. Anything less, and it's not...
2002-06-13 00:59:57 UTC by jesset
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Libemu++ turned out to be an overwhelming project for myself to tackle alone, and was thusly abandoned for a much simpler implementation.
However, I have been working fairly steady on Nemus and I'm proud to be able to announce that I'm nearing an initial beta release--I plan to release no later than June 8th / 2002. Wow, finally a project of mine that hasn't turned into vapourware!
Source...
2002-06-07 02:38:33 UTC by jesset
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jesset committed patchset 4 of module libemu++ to the Nemus - Portable NES Emulator CVS repository, changing 1 files.
2002-04-13 22:53:31 UTC by jesset
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jesset committed patchset 3 of module libemu++ to the Nemus - Portable NES Emulator CVS repository, changing 5 files.
2002-04-13 22:50:57 UTC by jesset
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Well, looks like things are getting fired up here. It has been decided that Nemus will be composed of two parts: the core application, and the emulation framework. The emulation framework can eventually become a seperate library, which I am calling libemu++. For now, however, it will be a part of Nemus.
Essentially, libemu++ will abstract the emulation of a hardware configuration from the...
2002-04-11 01:39:31 UTC by jesset
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jesset committed patchset 2 of module libemu++ to the Nemus - Portable NES Emulator CVS repository, changing 6 files.
2002-04-11 01:29:34 UTC by jesset
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jesset committed patchset 1 of module libemu++ to the Nemus - Portable NES Emulator CVS repository, changing 6 files.
2002-04-11 01:29:34 UTC by jesset
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Anonymous committed patchset 1 of module CVSROOT to the Nemus - Portable NES Emulator CVS repository, changing 11 files.
2002-04-08 16:11:29 UTC by nobody