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3D Engine technology with partial tools developing kit.

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What is NanoEngine technology?
NanoEngine technology is the 3D Engine of building 3D world at a subatomic level.

A basic definition: NanoEngine technology is the engineering developer of functional systems at the molecular scale. This covers both current work and concepts that are more advanced.
In its original sense, 'nanotechnology' refers to the projected ability to construct items from the bottom up, using techniques and tools being developed today to make complete, high performance products with using DirectX technology and GPU Geometrics Shaders.
The Engine is supported different platform (Windows - Xbox - Web - PSP - Mac)

NanoEngine Web Site


  • - Direct Computing
  • - Parallels Computing with Task management
  • - Shader models
  • - Compatible power mode switching of DirectX 9, 10, 11
  • - CUDA computing graphics processing unit (GPU).
  • - HLSL Shader
  • - Tessellation
  • - Multithreaded rendering

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Additional Project Details



User Interface

DirectX, Plugins, Project is a 3D engine, Project is a graphics toolkit

Programming Language

C, C++


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