The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
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This version of MWE has the beginnings of what will become by v0.5 a working system for sound and physics. This release is unique from those before in that it contains several of it's dependancies in it, which will build with it. The dependancies included are: freealut-1.1.0, libpng-1.2.12, openal-0.0.8, and zlib-1.2.3. If I have set up the makefile right (which I doubt), on Linux, typing 'make all' will configure and make everything, and 'make installall' will install everything. If you only type 'make' and 'make install', only MWE will be installed. You should only need OpenGL/GLUT and Python 2.4 already installed to make it. Also, if you watch the project's home page, http://www.etherous.net/mwe, there should soon be some simple demo videos of MWE in action. You can download the 50MB avi already up, but it's pretty much useless.
I now have a website. It won't be usefull for a while, though. www.etherous.net.
MWE is now v0.3.6: -Fully commented in the two main files mwe.cpp and MWEobject.h -Full arsinal of C++ functions which can be called from Python when the mwe.o file is imported into Python (or when Python is run in MWE) -Graphics -Logging and error reporting system From there I'm releasing v0.4.0 by testing all the new Python functions and incorperating sound into MWE using OpenAL. This should provide seamless 3D sound. Next will probably be a GUI and font system. Also along the way I plan on adding a multitude of command line arguments. The alpha release v0.5 is far down the road, but we're getting there slowly and steadly.
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