by etherous
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
etherous created the How to use forum thread
etherous commented on the RE: Object Members in Map Rendering forum thread
lastjaya commented on the RE: Object Members in Map Rendering forum thread
etherous committed patchset 2 of module mwe to the Mandragora World Engine CVS repository, changing 7 files
etherous committed patchset 1 of module mwe to the Mandragora World Engine CVS repository, changing 7 files
This version of MWE has the beginnings of what will become by v0.5 a working system for sound and physics. This release is unique from those before in that it contains several of it's dependancies in it, which will build with it. The dependancies ...
I now have a website. It won't be usefull for a while, though. www.etherous.net.
MWE is now v0.3.6: -Fully commented in the two main files mwe.cpp and MWEobject.h -Full arsinal of C++ functions which can be called from Python when the mwe.o file is imported into Python (or when Python is run in MWE) -Graphics -Logging and error ...
MWE is now completely capable of many graphics functions. Things such as lighting, however, are either not enabled or not implemented yet. I've set up the source so as to show you a preview of the graphics. If compiled, used test/texture.png as the ...
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