This is a keno game made with Game Maker 7 Pro. A game like this has not been created yet with GM7. Although the source is available it cannot be viewed without Game Maker 7 or Game Maker 7 Pro. You can get game maker 7 from yoyogames.com
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Change Log The most recent changes are at the bottom of this log 2008, August. 1st : Game idea pondered and graphics made 2008, September 21st: Version Alpha 1.00 - Rough alpha started and placed on YoYoGames.com 2008, October ??: Version Alpha 1.00 - Finished all objects through the GamMaker7 GUI - Uploaded new file to YoYoGames 2008, November ??: Version Alpha 1.00 - Realised it might have been easier to script all object creation - Need input from well schooled GML developers on that. - Made some more things work right and fixed some buttons code - Started adding better comments to some parts of the scripts 2008, December 1st: Version Alpha 1.0.1 - Made the number generator and got it to display on the balls - Created the sourceforge project and released the first set of files - Created some project tasks on sf.net - Created the website http://moekeno.sourceforge.net - Uploaded keno.exe to YoYoGames.com - Uploaded keno_exe_1.0.1 to sf.net - Uploaded keno_source_1.0.1 to sf.net 2008, December 4th: Version Alpha 1.0.1 - Made this change log - Realized things would go smoother if I set up a team, currently need 1 more experianced GML scripter 1 graphics artist - Created a directory structure for the game scripts and graphics 2008, December 6th: Version Alpha 1.1 - Recoded everything from scratch, there is now only one KenoSpot and KenoBall that are instanced. - Got the number generator to pick numbers only when it has not already picked - Made the spots change color acording to weather they've been hit or not. - Now keeping track of NumHits - Fixed some buttons, still some minor bugs that don't affect game play 2008, December 17th: Version Beta 1.0 - Went into Beta - Created the payout System - Added some sound 2008, December 20th: Version 1.1 - Fixed the payout table to be more realistic - Updated the ingame help text - Converted more drag & drop code to scripts - Removed two unused sounds - Fixed a bug that allowed player to bet more than they had when there was less than $40 cash
Change Log The most recent changes are at the bottom of this log 2008, August. 1st : Game idea pondered and graphics made 2008, September 21st: Version Alpha 1.00 - Rough alpha started and placed on YoYoGames.com 2008, October ??: Version Alpha 1.00 - Finished all objects through the GamMaker7 GUI - Uploaded new file to YoYoGames 2008, November ??: Version Alpha 1.00 - Realised it might have been easier to script all object creation - Need input from well schooled GML developers on that. - Made some more things work right and fixed some buttons code - Started adding better comments to some parts of the scripts 2008, December 1st: Version Alpha 1.0.1 - Made the number generator and got it to display on the balls - Created the sourceforge project and released the first set of files - Created some project tasks on sf.net - Created the website http://moekeno.sourceforge.net - Uploaded keno.exe to YoYoGames.com - Uploaded keno_exe_1.0.1 to sf.net - Uploaded keno_source_1.0.1 to sf.net 2008, December 4th: Version Alpha 1.0.1 - Made this change log - Realized things would go smoother if I set up a team, currently need 1 more experianced GML scripter 1 graphics artist - Created a directory structure for the game scripts and graphics 2008, December 6th: Version Alpha 1.1 - Recoded everything from scratch, there is now only one KenoSpot and KenoBall that are instanced. - Got the number generator to pick numbers only when it has not already picked - Made the spots change color acording to weather they've been hit or not. - Now keeping track of NumHits - Fixed some buttons, still some minor bugs that don't affect game play 2008, December 17th: Version Beta 1.0 - Went into Beta - Created the payout System - Added some sound 2008, December 20th: Version 1.1 - Fixed the payout table to be more realistic - Updated the ingame help text - Converted more drag & drop code to scripts - Removed two unused sounds - Fixed a bug that allowed player to bet more than they had when there was less than $40 cash
Change Log The most recent changes are at the bottom of this log 2008, August. 1st : Game idea pondered and graphics made 2008, September 21st: Version Alpha 1.00 - Rough alpha started and placed on YoYoGames.com 2008, October ??: Version Alpha 1.00 - Finished all objects through the GamMaker7 GUI - Uploaded new file to YoYoGames 2008, November ??: Version Alpha 1.00 - Realised it might have been easier to script all object creation - Need input from well schooled GML developers on that. - Made some more things work right and fixed some buttons code - Started adding better comments to some parts of the scripts 2008, December 1st: Version Alpha 1.0.1 - Made the number generator and got it to display on the balls - Created the sourceforge project and released the first set of files - Created some project tasks on sf.net - Created the website http://moekeno.sourceforge.net - Uploaded keno.exe to YoYoGames.com - Uploaded keno_exe_1.0.1 to sf.net - Uploaded keno_source_1.0.1 to sf.net 2008, December 4th: Version Alpha 1.0.1 - Made this change log - Realized things would go smoother if I set up a team, currently need 1 more experianced GML scripter 1 graphics artist - Created a directory structure for the game scripts and graphics 2008, December 6th: Version Alpha 1.1 - Recoded everything from scratch, there is now only one KenoSpot and KenoBall that are instanced. - Got the number generator to pick numbers only when it has not already picked - Made the spots change color acording to weather they've been hit or not. - Now keeping track of NumHits - Fixed some buttons, still some minor bugs that don't affect game play 2008, December 17th: Version Beta 1.0 - Went into Beta - Created the payout System - Added some sound
Change Log The most recent changes are at the bottom of this log 2008, August. 1st : Game idea pondered and graphics made 2008, September 21st: Version Alpha 1.00 - Rough alpha started and placed on YoYoGames.com 2008, October ??: Version Alpha 1.00 - Finished all objects through the GamMaker7 GUI - Uploaded new file to YoYoGames 2008, November ??: Version Alpha 1.00 - Realised it might have been easier to script all object creation - Need input from well schooled GML developers on that. - Made some more things work right and fixed some buttons code - Started adding better comments to some parts of the scripts 2008, December 1st: Version Alpha 1.0.1 - Made the number generator and got it to display on the balls - Created the sourceforge project and released the first set of files - Created some project tasks on sf.net - Created the website http://moekeno.sourceforge.net - Uploaded keno.exe to YoYoGames.com - Uploaded keno_exe_1.0.1 to sf.net - Uploaded keno_source_1.0.1 to sf.net 2008, December 4th: Version Alpha 1.0.1 - Made this change log - Realized things would go smoother if I set up a team, currently need 1 more experianced GML scripter 1 graphics artist - Created a directory structure for the game scripts and graphics 2008, December 6th: Version Alpha 1.1 - Recoded everything from scratch, there is now only one KenoSpot and KenoBall that are instanced. - Got the number generator to pick numbers only when it has not already picked - Made the spots change color acording to weather they've been hit or not. - Now keeping track of NumHits - Fixed some buttons, still some minor bugs that don't affect game play 2008, December 17th: Version Beta 1.0 - Went into Beta - Created the payout System - Added some sound
Moe Keno version 1.1 uploaded, lacks some functionality like scoring, and ensuring only 10 spots can be selected, however it now Selects the appropriate game spots and the ball draw system works.
I just finished a basic website and updated the task that was created for it. The next priority is converting code to scripts. That might be a headache but it needs to be done :( In the mean time check out the site at http://moekeno.sourceforge.net !
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