I always wanted to create a realistic water surface in OpenGL, so when I finished I got an idea why not make a simple game around it so this is it. Not a big game I know but if you interested in the way of programing you can certainly find something useful in it. In Short:
+A window handling mechanism that cover the parts of WinAPI so you can much more easier create custom windows, buttons etc..
+A lot of OpenGL and Shader too
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