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This release features minor design changes and two helper options (both options will cost the player a half of his/her score): "Autodecrement fox scanners" turns off every fox found, so on the opened locations player will always see the number of active foxes only. "Automark empty locations" marks locations without foxes after every turn (according to currently opened locations). You may download this release from http://prdownloads.sourceforge.net/misgames/foxhunt-0.4.jar?download or try it online at http://misgames.sourceforge.net/foxhunt/applet.shtml
In this version you may change size of the forest and number of foxes (in both standalone and applet modes). Download it from http://prdownloads.sourceforge.net/misgames/foxhunt-0.3.jar?download or play it online at http://misgames.sourceforge.net/foxhunt/applet.shtml
It seems like cross-platform game written in Java has one notable disadvantage: end user must install J2xE or JRE libraries. Generic Windows user prefers the ability to get standalone .exe and run it instantly (without installation of additional 10M-weight libraries). Maybe we must change our mind and rewrite Fox Hunt in C++ (continuing java code support at the same time)? If you're interested in this subject, please fill this survey: http://sourceforge.net/survey/survey.php?group_id=64136&survey_id=13801
After an intermediate deadline and a short period of relaxation, I have some spare time again. The project continues...
This release has some code redesign and applet mode. In general, you don't want to download this release, but you may want to play it online at http://misgames.sourceforge.net/foxhunt/applet.shtml
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