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megamek-0.35.33-source.tar.gz 2012-11-26 23.4 MB 11 weekly downloads
readme.txt 2012-11-26 4.1 kB 11 weekly downloads
megamek-0.35.33-windows.zip 2012-11-26 21.4 MB 11 weekly downloads
megamek-0.35.33-mac.tar.bz2 2012-11-26 17.2 MB 11 weekly downloads
megamek-0.35.33.tar.gz 2012-11-26 17.5 MB 11 weekly downloads
v0.35.33 (2012-11-26, 22:19 UTC+1) + Added additional logging to Princess in order to make it a bit easier to track down the runtime problems she has. + The Princess portion of the Bot Config Dialog now has 3 levels of verbosity: ERROR, WARNING and DEBUG. DEBUG gets pretty verbose and shouldn't be used unless you're looking for something specific. + I believe I have finally fixed the issue with Princess getting stuck in the Precognition.wait_for_unpause logic because the events_to_process list was never clearing out. + Bug: MM hanging up on deployment with conventional infantry + Bug: BA having equipment doubled + additions for InfantryLab in MML + traitor command for units switching sides + new windres and Id binaries in launch4j that will run on OSX Lion + updated OSX packaging to keep lib outside of app folder, for consistency with MHQ + check for null mounted on BipedMech#hasVibroBladeInLocation (still don't know why a null mounted was there though) + Bug: RAT files not reloading when the game is reset + Bug: random name generator losing preferences when game reset + added tech rating, availability codes, and dates to extended equipment database + base getNCrew and getNPassenger methods in Aero + Feature 1115: Each C3/C3i Network gets a different color. + Bug 3572: Tanks are being treated like ASF for weight classes (Was: Tank weightclass sorting wrong in MechSelectorDialog) + WIP Feature 1121: Unofficial Option: All mechs carry Battle Armor + Bug: Clan Recoilless Rifles have wrong internal name + Bug 3142: Flamer infantry attacks with rifles + Bug 3187: Infantry Flamers special ability + Bug 2764: Manei Domini and P/L MASC + Bug 3327: Some MD enhancement quirks + Bug 3359: Fighter Squadrons have 0 overthrust + Bug 3255: Deleting unit in squadron doesnt get removed + Bug: some cluster weapons not doing aero damage correctly + Bug: squadron base weapon damage not based on attack value + some fixes to InfantryHeatWeaponHandler.java + Bug 3063: (Aero) Ultra cluster damage + improvements to damage reporting for aeros + Bug 3254: NPE in PilotMapSet + Bug 3351: Wrong Damage of AI weapons vs. MechInf but see http://bg.battletech.com/forums/index.php/topic,23928.0.html + Bug: Images from data/images/fluff/* not displaying in Linux AND FluffImageHelper.java using File.exists() instead of File.isFile() allowing directories to be incorrectly matched + Bug 3062: 0 MP infantry cannot climb stairs + Bug 3326: Swarm w/ Conventional Infantry + Bug 3112: Sylph getting stuck with combat drop + Bug 3288: Aero return flyover deploys along wrong edge + Bug 3389: Altitude Bombing not working at NOE + Bug 3471: DFA on an Aerospace unit causes ridiculous fall + Bug 3372: Plasma rifles don't add heat to ASFs + Bug: fighter squadron plasma rifles don't add heat for all weapons that hit + Bug 3565: Infantry Costs + Bug 2672: (aero) NPE when ramming with Kraken-T missiles + Bug 3591: Fighters on ground maps - "Random" + Bug 3516: Collision with a dropship + Bug 3351: Wrong Damage of AI weapons vs. MechInf + Bug 3599: No flank speed for grounded aeros + Bug 3600: Physical attacks on grounded dropships impossible + Bug 3524: Physicals permitted (but fail) for a srpinted unit. + Bug 3397: falling during combat drop + Bug 3601: Can't jump or VTOL fly over grounded dropships + Bug 3605: Calculating Incorrect BattleForce Armor + Feature Request: #1129 Need method to get non-prototype heat sink count - Added a method to count heat sinks without prototypes. + Bug: Fixed UAC5 and UAC5 Prototype Aero ranges and damage + Bug: add support for C*/WoB BA Bays + Added naval tug adaptor construction data + Bug: transport bays not properly encoding when writing BLK files + Bug with bays + Dune Buggy MP reduction not shown outside of games, to match TROs + Bug: superheavy tanks loading equipment into wrong location + Support UTF-8 unit names + Bug: Tank fission engines need engine shielding + Bug: Tank fission engines don't need power amps
Source: readme.txt, updated 2012-11-26