MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
v0.35.6 (2009-08-17, 15:23 UTC+2)
+ ultra rubble image (thanks sirrob01!)
+ Bug: Mechdisplay not remembering which ammo was selected
+ Bug: dislogded swarming BAs didn't get their turn removed correctly
+ Bug 2827537: edge and center deployment should be allowed even with exclusive
DB deployment
+ Bug: Telemissiles had wrong movementtype
+ Bug: Telemissiles image in swing wrong
+ Bug: chatarea row count setting not working
+ Tank#unlockTurret
+ Tank#resetMovementDamage
+ Tank#hasMovementDamage
+ Bug: deployment in water results in wrong elevation
+ Entity externalId written to and read from MUL file
+ Bug: correctly use setHit and setDestroyed
+ repairable boolean in CriticalSlot and Mounted
+ write out and read in repairable status in MUL file
+ Added Paramedic Equipment construction data
+ Bug 2832645: Forest absorbing swarmed infantry attack
+ Lots of new BA and ASF images (Thanks adgar76)
+ fluff fields for Equipment (tech rating, availability, and introduction/extinction dates)
+ tech ratings for all autocannons
+ salvage.mul printed to log directory at game end
+ Bug 2836883: To-hit modifier for units on top of the same multi-hex building
+ Bug 2835900: BA w/ Magnetic Clamps should default to mount inside on a Vehicle
w/ transporter
+ Bug 2830760: Large VSP Laser and Aero damage
+ Bug 2792093: ECCM not disrupting Stealth Armor
+ Bug 2792205: LRM Thunder minefiled delivery should get -4 mod for immobile
+ Bug 2837697: Movement vectors not calculated correctly sometimes
+ refactored Aero movepath checks in MovementDisplay#ready into SharedUtility
+ moved Aero stalling checks to Server#processMovement
+ Bug 2837699: (Aero) double move
+ Bug 2837795: (Aero) flying off map at map edge
+ Bug: NPE on stalling out
+ RFE 2837814: Show heading of aero units using advanced movement
+ changed color of hex numbers in space to light grey
+ updated spheroid dropship atmospheric hit locations (http://www.classicbattletech.com/forums/index.php/topic,54077.0.html)
+ Bug: spheroids only make control rolls for hovering above safe thrust, per the errata
+ Bug: spheroids in atmosphere shouldn't get -2 to hit for zero velocity
+ all ASF are VSTOL
+ all VSTOL can hover
+ all spheroids are VSTOL
+ Bug: spheroids can't hover
+ Bug: stall check not working
+ RFE 2827549: show Movement Trails from Aeros on the Ground Map (option)
+ Bug: NPE on loading of mechwarrior from MUL
+ Bug: scenario ammo setting not working as documented
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use