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Home / megaglest_3.7.0
Name Modified Size Downloads / Week Status
Parent folder
Totals: 15 Items   1.6 GB 14
beta2 2012-11-12 7 weekly downloads
beta1 2012-10-23 7 weekly downloads
MegaGlest-Application-3.7.0.0_macintel_osx.zip 2012-11-13 344.9 MB 22 weekly downloads
readme 2012-11-12 2.7 kB 11 weekly downloads
megaglest-standalone-data-3.7.0.7z 2012-11-12 188.2 MB 11 weekly downloads
MegaGlest-Installer-3.7.0_x86_64_linux.run 2012-11-12 248.6 MB 11 weekly downloads
MegaGlest-Installer-3.7.0_i686_linux.run 2012-11-12 241.3 MB 11 weekly downloads
megaglest-data-3.7.0.tar.xz 2012-11-12 191.8 MB 11 weekly downloads
MegaGlest-Installer-3.7.0_i386_win32.exe 2012-11-12 215.9 MB 11 weekly downloads
megaglest-data-source-3.7.0.tar.xz 2012-11-12 75.6 MB 11 weekly downloads
megaglest-source-3.7.0.tar.xz 2012-11-12 1.4 MB 11 weekly downloads
megaglest-source-embedded-3.7.0.tar.xz 2012-11-12 8.3 MB 11 weekly downloads
megaglest-binary-linux-x86_64-3.7.0.tar.xz 2012-11-12 22.7 MB 11 weekly downloads
megaglest-binary-linux-i686-3.7.0.tar.xz 2012-11-12 22.0 MB 11 weekly downloads
megaglest-binary-win32-i386-3.7.0.7z 2012-11-12 19.8 MB 11 weekly downloads
MEGAGLEST CHANGELOG =================== To see a timeline of detail changes please visit: http://sourceforge.net/apps/trac/megaglest/timeline v3.7.0 - bugfixes reported in the bugs forum since 3.6.0.3 - display requirements when a player cannot execute a command - improved IRC connection handling - auto word wrapping for message boxes - headless server can run in local lan mode (does not broadcast to master server) - Added lua security sandbox - third person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable). - cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers. - quick sonar signal to tell team players where the action is happening - admin player can disconnect other network players in game - saving / loading games. - when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy - video playback support (using libvlc) - network multi-player scenarios - campaign scenarios - Integrated language translation support (translate / update your favorite language @ https://www.transifex.com/projects/p/megaglest and pull the files into the game via advanced translation options to test your changes) - play a sound when player mentions your name in chat mode - more game data validation for commandline modders, see --help for more info - many new lua commands for scenario modders - enhanced AI management (logging and modding) and added more intellegence to decsions - enhanced game data downloads now allow for downloading data from the mod center instead of game server if available. - Quick keys in game lobby, SHIFT+<letter>+listbox arrow to jump to that letter in a list or Hold CTRL when clicking listbox for network control type to change all non human control values - enhanced unicode support for non-ascii characters - customizable unit, resource and upgrade language files - tilesets support animated models - scenario factions may now be 'neutral', meaning not on any players team. - new command action mouse cursors - resources are selectable showing info about the resource - particle colors are now affected by the time of day - new game hints are displayed while loading a new game - linked faction support (and new techtree MagiTech for classic Glest play) - added runtime checks to ensure cpu supports expected optimizations of the binary used (sse, x87) - lots of code cleanup from static analysis such as cppcheck and valgrind - experimental big endian and non x86 architecure support (need testers to give feedback)
Source: readme, updated 2012-11-12