Mednafen is a portable, utilizing OpenGL and SDL, multi-system emulator with many advanced features. The Atari Lynx, GameBoy, GameBoy Color, GameBoy Advance, NES, PC Engine(TurboGrafx 16),SuperGrafx, Neo Geo Pocket, and Neo Geo Pocket Color are emulated.
This is a source-code only release leading up to the 0.8.C release. See http://forum.fobby.net/index.php?t=msg&th=481&start=0& for details.
Fixed the rectangle calculation for screen rotation with Lynx and WonderSwan to use X scale and Y scale values appropriately(they were reversed before; also, assuming square pixels on your monitor ;)). Rotation still poses a problem in fullscreen with ...
0.8.B: Fixed the rectangle calculation for screen rotation with Lynx and WonderSwan to use X scale and Y scale values appropriately(they were reversed before; also, assuming square pixels on your monitor ;)). Rotation still poses a problem in fullscreen ...
0.8.B: Fixed the rectangle calculation for screen rotation with Lynx and WonderSwan to use X scale and Y scale values appropriately(they were reversed before; also, assuming square pixels on your monitor ;)). Rotation still poses a problem in fullscreen ...
Anonymous commented on the GBA sound errors artifact
Anonymous commented on the GBA sound errors artifact
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers that nominally shouldn't have WRAM, enabled if the battery-backed bit is set in the iNES header. Fixes "Family BASIC", and probably a few ...
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers that nominally shouldn't
have WRAM, enabled if the battery-backed bit is set in the iNES header. Fixes "Family BASIC", and probably
...
0.8.A:
NES: Cleaned up the iNES loading code a bit, and added support for WRAM on a few mappers that nominally shouldn't
have WRAM, enabled if the battery-backed bit is set in the iNES header. Fixes "Family BASIC", and probably
...
Anonymous created the GBA sound errors artifact
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