Massively multiplayer distributed persistent online game middleware.
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This release contains updates to the code base to make sure the project compiles cleanly with new compilers and new versions of external libraries. Massiv now builds with MSVC 7.1, 8 and 9 as well as GCC 3.4 through 4.3. CryptoPP 5.2.1 and 5.5.2 are now supported. Massiv is a distributed game middleware whose purpose is to simplify development of distributed persistent massively multiplayer online games. http://massiv.objectweb.org
The Massiv is a distributed game middleware whose purpose is to simplify the development of distributed persistent massively multiplayer online games. This is the first release. The Massiv is an object-oriented distributed system built on top of C++ and its standard library. It defines an "extended" object model, in a form of coding instructions, that allows it to fully manage application objects. This includes automatic object life time management (garbage collection), object serializability and full object introspection, ability to remote call object methods and migrate and replicate objects. All these features are self-contained and implemented by the Massiv core library. A potential application developer has only to know that these features are supported and how to use them properly. Besides the object model the Massiv also supports transparent simulation state archivation, dynamic download of static data (textures, models) or server load balancing. You can get more information here: http://massiv.objectweb.org/
This is a version 1.1 licensed under LGPL. Visit http://massiv.sourceforge.net to get more information.
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