ManagedGL is a now discontinued cross platform .NET 2D graphics library.
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As of some time (as you might have noticed) ManagedGL is stalled. It was an interresting learning project. If you want to pick up the project, drop me a mail.
+ Surface processing chains + Several surface processors: blitter, colorkeyer, converter, and loader + Basic surface implementation + Basic Main Window implementation
ManagedGL is being completely rewritte for the .NET Framework 2.0. The design has been completely renewed, and is now built upon the so-called Processing Chains, which allows the programmer to easily set up automated image/surface macro's. An example: when the programmer makes a Surface Processing Chain and adds some pre-built Surface Processors: SurfaceLoader, SurfaceConverter, and SurfaceColorkeyer. Now the programmer can load, convert, and colorkey a surface with 1 single call. New beta releases will be following shortly.
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