the MegaZeux-like Advanced Game Environment (or MAGE-gcs to distinguish between other projects named MAGE) (formerly known as BrahMatt) is an attempt at a simple Pygame/OcempGUI game creation system in the vein of MegaZeux and ZZT (editor and runtime).
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Finally, after much procrastination, it gives me great pleasure to announce the pre-alpha release 0.03. With this release, MAGE-gcs is beginning to take shape, and is now basically functional. Robots have been implemented (with a flimsy but usable Mage-Robotic parser in place), and a basic array of commands such as send, message and gotoxy are already available. A map editor is now included, and it is hoped that the rest of the world editor won't be too far away. Feel free to download either the generic python script package (make sure to install dependencies and Psyco) or the Py2EXE-generated Win32 binary package, and start testing! Merry Christmas and thanks for reading, Matt
Too many things to mention... but here are a few: - Basic robot support with quite a few commands already recognised - Basic map editor - PDF manual - mage.py split into several modules. This will continue in subsequent releases.
Too many things to mention... but here are a few: - Basic robot support with quite a few commands already recognised - Basic map editor - PDF manual - mage.py split into several modules. This will continue in subsequent releases.
Since 0,02, mage SVN has seen the start of robot implementation, which means that, as soon as 0.03 is released, some basic game functionality will be available. Also to be introduced in 0.03 is the map editor, which currently allows one to edit the maps in an existing MAGE world. Eventually the ability to create a new world will be added in. I think the versioning system is a bit underestimating, though. By the time MAGE is feature-complete, it'll only be like v0.09 or something :P
MAGE-gcs 0.02 has been released. We are now nearing a usable game framework, with robots now partially implemented. Targets for 0.03 include: * adding enough new features to mage-robotic to allow simple games to be created; * creating the MAGE-gcs Standard Library framework; * the addition of documentation. With this release, MAGE-gcs has now far surpassed the amount of functionality in BrahMatt, and has already included some functions that MegaZeux is lacking (But it's still far from usable). In other news, BrahMatt has now been removed from MAGE-gcs's release tracker; if you are interested in the source for, or a binary build of, it, please contact Matt.
0.02: - Too many to mention :P (though I'll try) - Robot layers now supported - Beginnings of Mage-Robotic system (parser and syntax) - Title screen music changed (though this is again temporary) - Bug fixes, some beautification, and other new features 0.01-pre: - Entirely new codebase - Tileset and parts of the XML structure from BrahMatt
0.01-pre: - Entirely new codebase - Tileset and parts of the XML structure from BrahMatt
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