Open source code generator engine based on imported XMI model. The engine provides developers a way to generate source code or script in any languages with generation files describing the code generation, parsing their models throught the metamodel


http://m-engine.sourceforge.net





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2007-01-01

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    posted by sanx 141 days ago

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  • me-unrealscript Unreal Script Card Project file released: me-unrealscript-1.0.zip

    0.3 [19/12/2006] laurent.mascherpa(at)fxteam.net - Reverse of classes. - Reverse of state machine. - Reverse has been tested with Unreal Tournament 2003 Source code. x Known Issues - Regex are not all error proof, but should be enough to be usable. 0.2 [12/12/2006] laurent.mascherpa(at)fxteam.net - State machine generation. - If the State machine has the same name than a class, the code gets into the class. - States enumeration + "Begin:". - OutGoingTransitions generate labels. - Transitions without label conditions have default GotoState_ prefix label. - Hierarchy of states as parents. - << auto >> stereotype selects the auto state. - BeginState + EndState() - Hierarchy of states as stereotypes. - Class generation - Class : Support of "native" stereotype. - Function : Support of "exec", "event", "native" stereotype. 0.1 [06/12/2006] laurent.mascherpa(at)fxteam.net * Basic class generation support with version Metamodel Engine 2.2.

    posted 1043 days ago

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