Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
- OpenGL 3.x / 4.x core profile support; OpenGL ES 2.x
- GPU accelerated raycasting for direct volume rendering of voxel datasets
- Automatic multipass rendering support
- OpenAL or FMOD audio
- Fully integrated object-oriented LinderScript scripting language with a C++ like syntax
great program all around, only complaint, just wish it had some sort of quick lil getting started guide, considering thats my only complaint, always have this installed on my comp.