Lilith3D is a simple 3D engine for outdoor games. It features dynamic terrain, weather effects, A* pathing, and day/night cycles. Lilith3D is written in C++ and built on OpenGL and SDL for cross-platform use.
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Lilith3D is a simple geomorphing 3D engine for outdoor games. Version 2 supports shaders, shadows, many new features, and a simpler API.
A full rework of the Lilith3D API, and the move to shader based rendering. Easier to use, faster, and many more features.
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