Interactive cinema game, based on the story "The Light Princess" by George MacDonald. Emphasis on strong character, story, and artistic design. Will have numerous game puzzles, multiple endings, and software-agent based characters.
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Well, this project seriously needs some love, but the good news is, I've found some time to give it some. I've fixed virtual broken hosting on our Narya Net site that provides the more dynamic aspects of the home page. There has also been some behind-the-scenes work on the project materials. Terry is learning Blender so we can create our own low-poly 3D character models (after much consideration we decided that full 2D animation was unlikely to happen, so we're going to be using a GL library to provide walk mode in Universe -- but that's old news). We also created some SVG art as a starting point for character avatars. These may just be "portraits" in an early version of this game. Most of the work has been in Python Universe Builder, but that'll have to go into the py-universe news. There's lots to do. I need to resolve the notices about licensing options, and decide how we can accept submissions for the project. But I'm back on the case for awhile.
Initial release. Only contains GIF plugin and XMP scanner fallback. This version contains the /moretests directory with a collection of multimedia files for testing new plugins (including Ogg Vorbis, MP3, FITS, TIFF, PDF). If you don't need them, you can download the 0.1-alpha release and save more than 2 MB of download.
Initial version. Has only GIF and XMP-scanner plugins. This version omits the /moretests directory which contained a collection of test files for multimedia filetypes that don't yet have plugins (over 2MB). If you want those, then you should get the 0.1-alpha-dev version.
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