Sh lets you write programs that run on modern graphics cards using plain C++, with many novel features.
The second release candidate for Sh 0.8.0 is now available from the usual place: http://www.libsh.org/download.php It fixes most issues related to 64-bit operating systems, ATI GPUs, Visual Studio 2005 and OS X. If you encounter any other problems ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2006-02-13 Francois Marier* backends/gl/GlslBackend.cpp, ArbBackend.cpp: Remove the calls to new and delete in DLLMain, it's now handled by instantiate_backend. 2006-02-10 Francois Marier * ...
2005-11-08 Francois Marier* src/ShBaseTextureImpl.hpp, ShBaseTexture.hpp: operator() and operator[] now return ShTexData objects. This adds a level of indirection which will allow for immediate mode texture assignments ...
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