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GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp


http://libGLOOP.sourceforge.net





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Release Date:

2001-08-10

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  • libGLOOP for Linux

    With Morphogenesis' make files in place and tweaked, the final win32/linux version of libGLOOP (v 1.1) has been released. Thanks to all who made this possible. There may or may not be a 1.2 release. If there is, it would contain some new fun features that I need (such as the ability to color particles), but don't hold your breath for it.

    posted by captoblivious 3012 days ago

  • File released: /libGLOOP/1.1 (win_linux)/libGLOOP-1.1.tgz

    posted 3012 days ago

  • libGLOOP 1.1 (win/linux) file released: libGLOOP-1.1.tgz

    changes from 1.0 to 1.1: Linux support! yeah! the holy grail has been found. This release adds no new features, but will now compile happily under either windows/VC6 or Linux/GCC. Fun!

    posted 3013 days ago

  • libGLOOP for Linux

    Thanks to the folks at morphogenesis (link coming), and especially Jeffrey B Mcbeth, we now have makefiles! I'm working some bugs out of them now, but release 1.1 (coming very soon) will be Linux friendly.

    posted by captoblivious 3076 days ago

  • libGLOOP 1.0 released

    libGLOOP (Gloop is Liquid Object Oriented Particles, an implicit surface rendering library for OpenGL) has finally, after nearly a year of sheer laziness, released version 1.0 Of major import in this release: the marching cubes lookup table is now /working/ and /public domain/! Additionally a new waterfall demo has been added to both show off the library, and to demonstrate its use.

    posted by captoblivious 3132 days ago

  • File released: /libGLOOP/1.0 Final/libGLOOP-1.0.zip

    posted 3132 days ago

  • libGLOOP 1.0 Final file released: libGLOOP-1.0.zip

    Fixed the Marching Cubes lookup table. Added a cool new waterfall demo.

    posted 3133 days ago

  • libGLOOP is here!

    Yay! I see people have found libGLOOP: I encourage everyone to leave comments in the forums. I'd like to know what people think. Also, there is a bug category for feature requests: please use it. The Future: I need some serious help debugging the windings in fluid/Tess/MarchingCubeTableNew.h...I cannot do this alone. Lerped particle colors. Soon, one will be able to assign colors to particles (for example: turning a water particle white when it moves quickly for white-water effects), with smooth interpolation of colors. Thoughts? Comments? To the forum!

    posted by captoblivious 3397 days ago

  • libGLOOP 0.8.1b file released: libGLOOP-0.8.1b.zip

    Changed the implicit surface sampler so that rather than discarding a particle's field function when dist^2 < 1.0, it now discards if dist^2 < particle.strength (where the default strength is 1.0). not sure how useful this is. More importantly: a simple demonstration of how to use ligGLOOP has been included, along with a pre-compiled binary for the impatient.

    posted 3398 days ago

  • File released: /libGLOOP/0.8.1b/libGLOOP-0.8.1b.zip

    posted 3398 days ago

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