GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
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With Morphogenesis' make files in place and tweaked, the final win32/linux version of libGLOOP (v 1.1) has been released. Thanks to all who made this possible. There may or may not be a 1.2 release. If there is, it would contain some new fun features that I need (such as the ability to color particles), but don't hold your breath for it.
changes from 1.0 to 1.1: Linux support! yeah! the holy grail has been found. This release adds no new features, but will now compile happily under either windows/VC6 or Linux/GCC. Fun!
Thanks to the folks at morphogenesis (link coming), and especially Jeffrey B Mcbeth, we now have makefiles! I'm working some bugs out of them now, but release 1.1 (coming very soon) will be Linux friendly.
libGLOOP (Gloop is Liquid Object Oriented Particles, an implicit surface rendering library for OpenGL) has finally, after nearly a year of sheer laziness, released version 1.0 Of major import in this release: the marching cubes lookup table is now /working/ and /public domain/! Additionally a new waterfall demo has been added to both show off the library, and to demonstrate its use.
Fixed the Marching Cubes lookup table. Added a cool new waterfall demo.
Yay! I see people have found libGLOOP: I encourage everyone to leave comments in the forums. I'd like to know what people think. Also, there is a bug category for feature requests: please use it. The Future: I need some serious help debugging the windings in fluid/Tess/MarchingCubeTableNew.h...I cannot do this alone. Lerped particle colors. Soon, one will be able to assign colors to particles (for example: turning a water particle white when it moves quickly for white-water effects), with smooth interpolation of colors. Thoughts? Comments? To the forum!
Changed the implicit surface sampler so that rather than discarding a particle's field function when dist^2 < 1.0, it now discards if dist^2 < particle.strength (where the default strength is 1.0). not sure how useful this is. More importantly: a simple demonstration of how to use ligGLOOP has been included, along with a pre-compiled binary for the impatient.
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