(To pronounce, just say the letter: AAY WHY QUEUE.)A collection of high-level models and utility code applicable to interactive applications.e.g. Fixed/variable timestep timing, state machine, etc.
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This is the final release of libayq - it is nowhere near to reaching its design goals, but it has some useful tools and libraries that I have used in several game projects of mine. Look out for LuckyLib, coming soon, that will replace the features of this library, as well as hopefully reach the design goals of the first generic design-oriented game creation library.
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