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It seems like in CHK_FACE_ARRAY (0x4120) chunk coordinates are read in X,Y,Z order, but afaik in 3ds format they should be read in X,Z,Y order. This is also applyed to CHK_MESH_MATRIX (0x4160) chunk, isn't it?.
2009-12-29 20:40:27 UTC by simbir
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I guess 3DS doesn't have normals data. I can't tell you about incandescence since I don't know what it is...
2009-11-10 14:33:22 UTC by sukender
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hi, all
I want to write a 3ds exporter for maya , but I don't know how to write the vertex normal to 3ds . Does 3ds format contain vertex normal data?
and Maya material has incandescence , how to write incandescence to 3ds file?
Thanks.
2009-11-02 05:17:03 UTC by nobody
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I just added another fix. This is the same as the previous one, except that it now compiles with 0 error 0 warning under VC9sp1 (Same configuration as OpenSceneGraph, that is to say: Warning level=4 (maximum) with some very annoying ones disabled).
2009-08-25 08:31:58 UTC by sukender
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I had some little problems with the lib (2 RC1 - 20080909). It was mostly conversions the compiler wanted to be explicit. I also included the same kind of patch "pompei2" submitted (1999591).
So, here are the modified files.
2009-08-20 11:11:28 UTC by sukender