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hi, all
I want to write a 3ds exporter for maya , but I don't know how to write the vertex normal to 3ds . Does 3ds format contain vertex normal data?
and Maya material has incandescence , how to write incandescence to 3ds file?
Thanks.
2009-11-02 05:17:03 UTC by nobody
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I just added another fix. This is the same as the previous one, except that it now compiles with 0 error 0 warning under VC9sp1 (Same configuration as OpenSceneGraph, that is to say: Warning level=4 (maximum) with some very annoying ones disabled).
2009-08-25 08:31:58 UTC by sukender
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I had some little problems with the lib (2 RC1 - 20080909). It was mostly conversions the compiler wanted to be explicit. I also included the same kind of patch "pompei2" submitted (1999591).
So, here are the modified files.
2009-08-20 11:11:28 UTC by sukender
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jeh changed the public information on the lib3ds project.
2009-03-10 07:45:10 UTC by jeh
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jeh committed revision 98 to the lib3ds SVN repository, changing 2 files.
2009-01-27 09:04:25 UTC by jeh
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jeh committed revision 97 to the lib3ds SVN repository, changing 1 files.
2009-01-27 08:40:35 UTC by jeh
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jeh committed revision 96 to the lib3ds SVN repository, changing 1 files.
2009-01-23 16:06:10 UTC by jeh
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jeh committed revision 95 to the lib3ds SVN repository, changing 1 files.
2009-01-23 15:52:36 UTC by jeh
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jeh committed revision 94 to the lib3ds SVN repository, changing 1 files.
2009-01-21 08:08:16 UTC by jeh
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jeh committed revision 93 to the lib3ds SVN repository, changing 1 files.
2009-01-19 17:14:28 UTC by jeh