As of 2007-12-07 0:00:00 GMT, this project may now be found at http://ktx.qw-dev.net.
Inspired by KTpro, KTX is a highly popular open source modification for QuakeWorld servers featuring many ehancements for matchs and play modes.
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KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
KTX 1.34 ADDITIONS: + Instagib mode + Yawnmode + VWEP + Team overlay + Coilgun trail for Instagib, supported by ezquake and zquake so far + Coilgun trail now handles color personalization (setinfo railcolor [1-7] and is broadcasted to other players + Kickback (rl like) added to Coilgun + Possibility to get shownick info in parseable format from client, to create HUD element for example + Prepared new FPD bits (8/9/14/15), see http://wiki.qwdrama.com/FPD + Added to end of game stats: RL skill, with Average Damage done per rocket that hit opponents (ad) and Direct Hits (dh). + Changed mod keys from xmod to ktxver and xbuild to ktxbuild + Updated mod URL to point to http://ktx.quakeonline.net + TRIGGER_HURT in prewar now sends kill command to client to avoid staying stuck in map "dead zones" + Engine-native pause/unpause capability with timed unpause (2 second countdown) + Backwards animation for player model, no more moonwalk :P + Spawnpoint markers in prewar + Toggeable glow and custom model for spawnpoints markers + XML output for ingame detailled logs + Stop MOTD if fire button is pressed + Added admin "/exclusive" command for "k_exclusive" variable + Added "/mapcycle" command, just list map cycle/rotation, may be usefull for ffa server + New command for matchless mode: /next_map, work like vote for next map + New spawn model - "KTX respawns" + Added "/cmd check [query]" like it was in ktpro + Added "/cmd callalias <aliasname time>" like it was in ktpro + New cvar "k_demoname_date", add date to demo name, value of variable is argument for strftime() C function FIXES: * Ignore private /say in demos/qtv stream * Fixed a bug in trigger.c * Dmgfrags now count all damage done (not just damage taken) and don't increase points for target death * Use b_switch, not w_switch, when picking up a backpack (thanks niclas^ for bug report) * Changed drop/pickup messages for powerups to be only displayed in moreinfo for specs. * You can't use /kill during pause now * Maxspecs + max(maxclients) = 6 + 26 = 32 = MAX_CLIENTS * Changed end of game rl and gl % to be direct+splash instead of direct only * Changed rocket lifetime to 10s * Changed some cvars default values * Fixed spawns hanging in the air on ztndm*, aerowalk and other maps * Changed MOTD display * Default allowed client maxfps is 77, year 2007 standard * Changed weights for autotrack and powerups. * Autotrack saved in mvd demo (qtv stream as well). * Do not put "s-p" and so on in to mvd demo/qtv stream. * Admins allowed in matchless mode * Do not allow empty "" team in team games. * Do not allow duels with more than 2 players. *stone face* * Fix for minping flood * Changed "/lastscores" layout * treat empty setinfo "rate" as maximum server may allow * RadiusDamage now changed, should be more accurate * Correction to map cycle system * Tele issues with death32c * Some "support" for broken maps * Mark current map in mapcycle command * Fixed "sv_demotxt 2", players without team didn't appear in file * Team efficiency was wrong if some team had negative frags * reload map each 12 hours if empty server, warn if here prewar and players * k_defmap changed a bit, delay map reload on last player disconnect * Team telefrags don't result in frags on first second of match, good for dm3 * Bug fix for matchless mode, first connected player was not actually ready * Fixed k_sready glowing bugs. * Bug fix for k_auto_xonx * Spectator bug fix: saving admin status during map change. * Spectator bug fix: saving autotrack status during map change. * Changes +scores display * Lots of CTF fixes * Spelling fix for "/freeze" command. * And many many little fixes...
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