Homemade 3D graphics engine made just for fun. Developed for Windows 7, written in C++11 using DirectX 11 and Boost::Spirit libraries. It's still a work-in-progress though, so stay tuned for more features! The code is supplied as a Microsoft Visual Studio 2012 solution.
- It now contains a converter from Wavefront OBJ to KGM, which is a native mesh format KrienGraphiX uses.
- Added simple texture support: Simple 2D textures can now be used in the scene (Targa files not supported yet).
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