by acrossman
2D arcade-style anti-productivity tool (game) written in C, utilising the Simple DirectMedia Layer library for graphics and sound. Intended to be cross-platform (eventually - Linux first). Help Komi the Space Frog steal money from the forces of darkness!
First Windows binary release.
Some code cleanup, minor fixes. Fix one unlikely crash that might happen if the virtual screen failed to be created.
Improvements to how the algorithmic enemy generation works (in the higher levels). Minor improvement in the Makefile. Option --gfxdetails will print some useful info to stdout.
Put option to shuffle levels into main menu. Fix a couple of possible compile errors.
Save prefs file (now called ".komirc") into a more sensible (user-specific) location.
Couple of extra enemy types. Some cleanup of the drawing code.
Many changes, including moderate speedup. Now uses a more canonical way of drawing sprites. Some levels made slightly easier.
Now remembers speed setting and highscore. Man page. Other minor changes.
joetierney created the Fun! forum thread
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