KoalaMud is a new mud source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
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D 1.33 02/11/20 21:43:26-08:00 nitehawk@pykon.goldbuilders.com 36 35 6/0/1 P ChangeSet S KoalaMud-0.3.6a C Base OLC code "complete" - Still need a submenu type capability. This could probably be C done reasonably using additional OLC classes and spawing into them as needed. C C Room OLC is working. Still a bunch of stuff to flush out before its done, but it works. ------------------------------------------------ D 1.32 02/11/19 21:17:17-08:00 nitehawk@pykon.goldbuilders.com 35 34 6/0/1 P ChangeSet C Adjust command tree membership for immortal and OLC commands ------------------------------------------------ D 1.31 02/11/19 11:56:59-08:00 nitehawk@pykon.goldbuilders.com 34 33 10/0/1 P ChangeSet C Move input handling to separate InputTask to spawn into the multithreaded environment. C C Note: At some point we should try setting InputTask to use the koalamud memory handler C to speed up task allocations. InputTask objects will be *very* heavily allocated when C we are fully running and open for business. ------------------------------------------------ D 1.30 02/11/17 22:24:00-08:00 nitehawk@pykon.goldbuilders.com 33 32 17/0/1 P ChangeSet C Skill framework code added C lots of little bug fixes here and there. ------------------------------------------------ D 1.29 02/11/15 19:38:23-08:00 nitehawk@pykon.goldbuilders.com 32 31 3/0/1 P ChangeSet C Couple of minor bug fixes to last changeset. ------------------------------------------------ D 1.28 02/11/15 18:17:19-08:00 nitehawk@pykon.goldbuilders.com 31 30 13/0/1 P ChangeSet C Base network code rewrite - elimate QSocket and QServerSocket usage in favor of threadsafe C version of our own code. C This should solve the problems with multiple notifiers and completely eliminates the event C hack that was needed to get any data to send to the client with Qt. ------------------------------------------------ D 1.27 02/11/14 00:39:14-08:00 nitehawk@pykon.goldbuilders.com 30 29 6/0/1 P ChangeSet C Pretty major work on the command tree code to fix a couple minor problems. C CommandTree now handles non-alpha characters in an acceptable manner. C Shorter commands bubble to the top of the tree as commands are inserted. ------------------------------------------------ D 1.26 02/11/13 19:09:29-08:00 nitehawk@pykon.goldbuilders.com 29 28 7/0/1 P ChangeSet C Majority of base room code in place. Still have a lot of detail cleanups before this is "done" ------------------------------------------------ D 1.25 02/11/11 21:31:54-08:00 nitehawk@pykon.goldbuilders.com 28 27 1/0/1 P ChangeSet C database.cpp: C Typo fix. ------------------------------------------------ D 1.24 02/11/11 19:54:26-08:00 nitehawk@pykon.goldbuilders.com 27 26 5/0/1 P ChangeSet C Some small updates to languages code. Still have some detail stuff to finish up when skills are implemented ------------------------------------------------ D 1.23 02/11/11 11:37:21-08:00 nitehawk@pykon.goldbuilders.com 26 25 7/0/1 P ChangeSet C Majority of lanugage support complete. Remaining portion needs skills code to be implemented. ------------------------------------------------ D 1.22 02/11/10 14:16:22-08:00 nitehawk@pykon.goldbuilders.com 25 24 8/0/1 P ChangeSet C First part of room code added. This is still *very* basic, but it does provide the shell C to move forward with. ------------------------------------------------ D 1.21 02/11/08 16:09:14-08:00 nitehawk@pykon.goldbuilders.com 24 23 6/0/1 P ChangeSet C Colors added. Currently only help command has been colorized. C Other commands will be colorized as we get to them. ------------------------------------------------ D 1.20 02/11/08 12:56:57-08:00 nitehawk@pykon.goldbuilders.com 23 22 6/0/1 P ChangeSet C Logger now sends server profile to database with log messages C Moved escapeString function to logger class ------------------------------------------------ D 1.19 02/11/08 10:18:47-08:00 nitehawk@pykon.goldbuilders.com 22 20 3/0/1 P ChangeSet C Welcome art capabilities added. Waiting on Bellcore for first welcome art to put in database.
*lots* of changes: Character/descriptor/parser system has been completely ripped out and replaced. There are still a couple bugs in the new code that we have not yet been able to track down (suspected to have roots in the multithreaded code). Logging system added. This logs into the database as well as to player connections ('log start all') and the console. First part of OLC added. At this point it is a very simple interface with the help editor implemented on top of it. It isn't complete and it isn't pretty, but it does work. Command permissions added. Currently this restricts by command groups or the specific command name, not by level. There are currently no plans to restrict commands based on level since that wouldn't fit in with the current planes for our flagship game. Updated ZThread version to 2.2.10. Current KoalaMud version will probably not compile with the older versions of ZThread.
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