Welcome, Guest! Log In | Create Account

Share

Kazama

by tayruh

This is a fighting game engine developed in Python and using Pygame, similar to MUGEN with online capabilities.


http://kazama.sourceforge.net

Games/Entertainment

Project Feed

  • Thanks!

    I just wanted to thank everyone that's taken a look at this project, sent me emails, and even put up links to this project on their sites. I'm honestly a bit flabbergasted. I started this project as a simple solo "I wonder if I can make a ...

    07:52PM on Jul 04 2009 by tayruh

  • kazama Kazama 2009.06.03 file released: kazama_windows_20090603.zip

    * Fixed the prop shadow bug. All shadows should be working normally 
    now.
    
    * Fixed crash that happened when bringing up the hitbox editor.
    
    * Scrolling through all animations, props, and projectiles in the editor 
    is now possible by pressing F4.

    11:40AM on Jun 03 2009

  • kazama Kazama 2009.06.03 file released: kazama_source_20090603.zip

    * Fixed the prop shadow bug. All shadows should be working normally 
    now.
    
    * Fixed crash that happened when bringing up the hitbox editor.
    
    * Scrolling through all animations, props, and projectiles in the editor 
    is now possible by pressing F4.

    11:37AM on Jun 03 2009

  • kazama Kazama 2008.09.17 file released: kazama_windows_20080918.zip

    * Completely changed how props work with stages. They now use
    the kazama.actor.Actor class, and have access to all of the
    trigger stuff that goes along with being part of that class.
    
    * The X and Y positions of the collision/hit boxes do not
    use the base ...

    04:22PM on Sep 18 2008

  • kazama Kazama 2008.09.17 file released: kazama_source_20080918.zip

    * Completely changed how props work with stages. They now use
    the kazama.actor.Actor class, and have access to all of the
    trigger stuff that goes along with being part of that class.
    
    * The X and Y positions of the collision/hit boxes do not
    use the base ...

    04:22PM on Sep 18 2008

  • kazama Kazama 2008.09.17 file released: kazama_windows_20080917.zip

    * Completely changed how props work with stages. They now use
    the kazama.actor.Actor class, and have access to all of the
    trigger stuff that goes along with being part of that class.
    
    * The X and Y positions of the collision/hit boxes do not
    use the base ...

    06:39PM on Sep 17 2008

  • kazama Kazama 2008.09.17 file released: kazama_source_20080917.zip

    * Completely changed how props work with stages. They now use
    the kazama.actor.Actor class, and have access to all of the
    trigger stuff that goes along with being part of that class.
    
    * The X and Y positions of the collision/hit boxes do not
    use the base ...

    06:39PM on Sep 17 2008

  • kazama Kazama 2008.09.09 file released: kazama_windows_20080909.zip

    * Added projectile (prop) objects for character animations.
    
    * Added a "general" flag to triggers which auto-clear upon
    state changes. This is used to simplify state condition
    checks.
    
    * Pressing F4 in the editor scrolls through characters.

    12:59PM on Sep 09 2008

  • kazama Kazama 2008.09.09 file released: kazama_source_20080909.zip

    * Added projectile (prop) objects for character animations.
    
    * Added a "general" flag to triggers which auto-clear upon
    state changes. This is used to simplify state condition
    checks.
    
    * Pressing F4 in the editor scrolls through characters.

    12:59PM on Sep 09 2008

  • kazama Kazama 2008.09.07 file released: kazama_windows_20080907.zip

    * The bug fix in kazama.sprite.start() didn't work as well
    as intended and actually skipped first frame of each new
    animation. This new fix should work.
    
    * F10 now takes screenshots during the game. (Not added to
    editor yet. Will do in next version.)
    
    * ...

    09:36PM on Sep 07 2008