by tayruh
This is a fighting game engine developed in Python and using Pygame, similar to MUGEN with online capabilities.
I just wanted to thank everyone that's taken a look at this project, sent me emails, and even put up links to this project on their sites. I'm honestly a bit flabbergasted. I started this project as a simple solo "I wonder if I can make a ...
* Fixed the prop shadow bug. All shadows should be working normally now. * Fixed crash that happened when bringing up the hitbox editor. * Scrolling through all animations, props, and projectiles in the editor is now possible by pressing F4.
* Fixed the prop shadow bug. All shadows should be working normally now. * Fixed crash that happened when bringing up the hitbox editor. * Scrolling through all animations, props, and projectiles in the editor is now possible by pressing F4.
* Completely changed how props work with stages. They now use the kazama.actor.Actor class, and have access to all of the trigger stuff that goes along with being part of that class. * The X and Y positions of the collision/hit boxes do not use the base ...
* Completely changed how props work with stages. They now use the kazama.actor.Actor class, and have access to all of the trigger stuff that goes along with being part of that class. * The X and Y positions of the collision/hit boxes do not use the base ...
* Completely changed how props work with stages. They now use the kazama.actor.Actor class, and have access to all of the trigger stuff that goes along with being part of that class. * The X and Y positions of the collision/hit boxes do not use the base ...
* Completely changed how props work with stages. They now use the kazama.actor.Actor class, and have access to all of the trigger stuff that goes along with being part of that class. * The X and Y positions of the collision/hit boxes do not use the base ...
* Added projectile (prop) objects for character animations. * Added a "general" flag to triggers which auto-clear upon state changes. This is used to simplify state condition checks. * Pressing F4 in the editor scrolls through characters.
* Added projectile (prop) objects for character animations. * Added a "general" flag to triggers which auto-clear upon state changes. This is used to simplify state condition checks. * Pressing F4 in the editor scrolls through characters.
* The bug fix in kazama.sprite.start() didn't work as well as intended and actually skipped first frame of each new animation. This new fix should work. * F10 now takes screenshots during the game. (Not added to editor yet. Will do in next version.) * ...
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