Java Settlers

User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 4 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
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User Reviews

  • mas128
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Works great! Thanks - quite addictive. A few small bugs and improvement suggestions (for playing in practice mode against AI): - BUG: small graphic (texture) bug on hexes occasionally: no texture shown on one type of hex (e.g. wheat hexes) (occurs every ~1 in 15 games). - SUGGESTION 1.: Allow game to stop when no one can possibly win (e.g. playing to 15 V.P. with 4 players (on usual board) when no development cards are left AND/OR no settlements left to build AND/OR no roads left to build AND/OR no place to build roads or settlements - i.e. no one (AI or human) can get a winning combination of largest army /longest road /build more roads or settlements to get to 15 points). - SUGGESTION 2.: Allow more choices /functionality, e.g. to choose to disable 'special building phase' on larger (5-6 player) map. AND change AI turn duration (e.g. use a sliding scale between 'instant' to say 10 seconds for AI turns). Include different AI difficulty levels. - SUGGESTION 3.: Regarding AI choices: instead of them building up too many Resource cards if they can't build roads, settlements etc, allow them to keep buying Development cards. Also allow AI to keep playing development cards even if they already have the largest army - keep using soldiers they have in hand in this case. - SUGGESTION 4.: Reduce AI disturbance-priority. This is especially relevant at the start (when selecting the first places to build initial settlements and roads): they seem to forfeit a 'better' location for a higher human-disturbance factor. Just a few ideas - Otherwise its great, thanks for making & sharing! (system: 64-bit, Windows 10)

    Posted 08/22/2015
  • intiki
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    AI's Strategy the priority of player disturbance is too high. Therefore, It falls well in a situation as if three AI by Bid rigging

    Posted 10/28/2014
  • tfileme
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Jsettlers2 works perfectly.

    Posted 05/23/2013
  • kabanovartem
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Works perfect! Really easy to use! Good Tool, runs smoothly.

    Posted 04/16/2013
  • blaskrusik1978
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    very good project, thanks!

    Posted 04/06/2013
  • kalebwood
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    jsettlers2 works great

    Posted 12/19/2012
  • ryanbishop
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    thank you jsettlers2

    Posted 10/29/2012
  • ryanarnold
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    gracias

    Posted 09/15/2012
  • aurafamily
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    no trouble to install and run, works nicely.

    Posted 08/29/2012
  • geraldo99
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Very useful tool. Thanks

    Posted 08/15/2012
  • hcnew
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    thanks a lot

    Posted 04/14/2012
  • joshgomes
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    jsettlers2 works nicely

    Posted 03/27/2012
  • agenteddie6
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    A very nice upgrade to the original JSettlers project, incorporating many UI improvements such as resizable windows.

    Posted 07/29/2011
  • n8berry
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    A great multi-player Catan clone! JSettlers2 completes JSettlers by wrapping the server, bots, and client into one jar file making it much easier to get a game going or join in on one.

    Posted 01/26/2011