Design optical systems comprised of light sources, lenses, apertures, gratings, prisms, imagers, etc.
Simulate the photon trajectories through the system and compute images at various locations in the design.
- So far: spherical lenses, triangular prisms, point light source, RBG imager, image sources
- Simple optical media: Vacuum, Borosilicate, flint glass (SF10)
- Optical computation of reflection, refraction and transmission non-birefringent materials with photons of arbitrary polarization (linear, circular, elliptical)
- Computation of light propagation through the system to generate simulated images
- Basic class architecture for optical computations: photons, polarization, 3D vectors, complex math, etc
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