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As you probably guess the "JiBi's Hold'Em" is a FREE Texas Hold'Em Poker Game.You could play with your friends over the network.We hope this project will be improved in order to add Artificial Intelligency.


http://jibisholdem.sourceforge.net





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Release Date:

2008-02-19

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  • File released: /JiBi_s Hold_Em/SOURCES/jibisHoldem_src_v1.8_20080208.zip

    posted 629 days ago

  • Issues/Improvments

    Here you can raise all issues you encountred. You also can submit your suggestions of improvment.

    posted by sonicorp 636 days ago

  • Release Note

    release v1.8 - 20080208 ======================= Comments ======== ToDo List/Known Issues ====================== - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement - create a Log Mechanism - @improvement - display side Pots on GUI - @improvement - set a timeout mechanism while a player is betting - @improvement - create functions to encapsulate tests on statuses/actions (especially in Table/ServerGame classes) Fixed/Improved/Updated ====================== - v1.8 - @improvement - icons/mnemonics added into the GUI - v1.8 - @improvement - Dialog Boxes creation has been improved - v1.8 - @improvement - GUI related to settings has been created (READ/WRITE) - v1.7 - @improvement - increase blinds periodically - v1.7 - @improvement - major code change (player statuses/actions) - v1.7 - @improvement - major code change (improvement of the GameManagement, in order to decrease client/server transactions) - v1.6 - @improvement - major code change Client/Server rmi (bet functions updated - refresh function added) - v1.6 - @improvement - GUI is now refreshed before a new betting round in order to re-init the Bet values - v1.6 - @improvement - Display current Bet for the round instead of Total Bet for the round onto the Player GUI - v1.5 - @defect - there was an issue for the choice BET (from the GUI). Choosing BET from the GUI was handled by the Server as if it was FOLD. - v1.5 - @improvement - the value to CALL or RAISE is now displayed onto the Choice Panel - v1.5 - @improvement - initHand called from the Server has been set into a dedicated thread (removeCards on the client can take a long time) - v1.5 - @improvement - sleep has been set after displaying a Card (dealing cards to players/table is done from the Server in a dedicated thread) - v1.5 - @improvement - sounds added - v1.5 - @improvement- major code change (Server/Client/GUI) - v1.5 - @improvement- Server/Client sub menus are now disabled from the GUI, as soon as the Client is connected. - v1.5 - @improvement- Nickname and connection status is now displayed on the windows's Title bar - v1.5 - @improvement - Stack is now displayed on the Footer part of the Player panel. - v1.4 - @improvement - Server also execute a Client instance - v1.4 - @improvement - Server can be executed directly from GUI - v1.4 - @improvement - Client can be executed directly from GUI - v1.4 - @improvement - images paths are managed as properties - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.7 - 20080201 ======================= Comments ======== ToDo List/Known Issues ====================== - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement - create a Log Mechanism - @improvement - display side Pots on GUI - @improvement - set a timeout mechanism while a player is betting - @improvement - create functions to encapsulate tests on statuses/actions (especially in Table/ServerGame classes) - @improvement - create GUI related to settings Fixed/Improved/Updated ====================== - v1.7 - @improvement - increase blinds periodically - v1.7 - @improvement - major code change (player statuses/actions) - v1.7 - @improvement - major code change (improvement of the GameManagement, in order to decrease client/server transactions) - v1.6 - @improvement - major code change Client/Server rmi (bet functions updated - refresh function added) - v1.6 - @improvement - GUI is now refreshed before a new betting round in order to re-init the Bet values - v1.6 - @improvement - Display current Bet for the round instead of Total Bet for the round onto the Player GUI - v1.5 - @defect - there was an issue for the choice BET (from the GUI). Choosing BET from the GUI was handled by the Server as if it was FOLD. - v1.5 - @improvement - the value to CALL or RAISE is now displayed onto the Choice Panel - v1.5 - @improvement - initHand called from the Server has been set into a dedicated thread (removeCards on the client can take a long time) - v1.5 - @improvement - sleep has been set after displaying a Card (dealing cards to players/table is done from the Server in a dedicated thread) - v1.5 - @improvement - sounds added - v1.5 - @improvement- major code change (Server/Client/GUI) - v1.5 - @improvement- Server/Client sub menus are now disabled from the GUI, as soon as the Client is connected. - v1.5 - @improvement- Nickname and connection status is now displayed on the windows's Title bar - v1.5 - @improvement - Stack is now displayed on the Footer part of the Player panel. - v1.4 - @improvement - Server also execute a Client instance - v1.4 - @improvement - Server can be executed directly from GUI - v1.4 - @improvement - Client can be executed directly from GUI - v1.4 - @improvement - images paths are managed as properties - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.6 - 20080124 ======================= Comments ======== - ToDo List/Known Issues ====================== - @defect- maybe trouble in the core while making All In?! - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement - create a Log Mechanism - @improvement - display side Pots on GUI - @improvement - increase blinds periodically - @improvement - set a timeout mechanism while a player is betting Fixed/Improved/Updated ====================== - v1.6 - @improvement - major code change Client/Server rmi (bet functions updated - refresh function added) - v1.6 - @improvement - GUI is now refreshed before a new betting round in order to re-init the Bet values - v1.6 - @improvement - Display current Bet for the round instead of Total Bet for the round onto the Player GUI - v1.5 - @defect - there was an issue for the choice BET (from the GUI). Choosing BET from the GUI was handled by the Server as if it was FOLD. - v1.5 - @improvement - the value to CALL or RAISE is now displayed onto the Choice Panel - v1.5 - @improvement - initHand called from the Server has been set into a dedicated thread (removeCards on the client can take a long time) - v1.5 - @improvement - sleep has been set after displaying a Card (dealing cards to players/table is done from the Server in a dedicated thread) - v1.5 - @improvement - sounds added - v1.5 - @improvement- major code change (Server/Client/GUI) - v1.5 - @improvement- Server/Client sub menus are now disabled from the GUI, as soon as the Client is connected. - v1.5 - @improvement- Nickname and connection status is now displayed on the windows's Title bar - v1.5 - @improvement - Stack is now displayed on the Footer part of the Player panel. - v1.4 - @improvement - Server also execute a Client instance - v1.4 - @improvement - Server can be executed directly from GUI - v1.4 - @improvement - Client can be executed directly from GUI - v1.4 - @improvement - images paths are managed as properties - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.5 - 20080123 ======================= Comments ======== - ToDo List/Known Issues ====================== - @defect- maybe trouble in the core while making All In?! - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement - create a Log Mechanism - @improvement - display side Pots on GUI - @improvement - increase blinds periodically Fixed/Improved/Updated ====================== - v1.5 - @defect - there was an issue for the choice BET (from the GUI). Choosing BET from the GUI was handled by the Server as if it was FOLD. - v1.5 - @improvement - the value to CALL or RAISE is now displayed onto the Choice Panel - v1.5 - @improvement - initHand called from the Server has been set into a dedicated thread (removeCards on the client can take a long time) - v1.5 - @improvement - sleep has been set after displaying a Card (dealing cards to players/table is done from the Server in a dedicated thread) - v1.5 - @improvement - sounds added - v1.5 - @improvement- major code change (Server/Client/GUI) - v1.5 - @improvement- Server/Client sub menus are now disabled from the GUI, as soon as the Client is connected. - v1.5 - @improvement- Nickname and connection status is now displayed on the windows's Title bar - v1.5 - @improvement - Stack is now displayed on the Footer part of the Player panel. - v1.4 - @improvement - Server also execute a Client instance - v1.4 - @improvement - Server can be executed directly from GUI - v1.4 - @improvement - Client can be executed directly from GUI - v1.4 - @improvement - images paths are managed as properties - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.4 - 20081801 ======================= Comments ======== - still working on the Client connection via GUI ToDo List/Known Issues ====================== - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement - create a Log Mechanism - @improvement - display side Pots on GUI - @improvement - increase blinds periodically - @improvement - add sounds Fixed/Improved/Updated ====================== - v1.4 - @improvement - Server also execute a Client instance - v1.4 - @improvement - Server can be executed directly from GUI - v1.4 - @improvement - Client can be executed directly from GUI - v1.4 - @improvement - images paths are managed as properties - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.3 - 20080111 ======================= Comments ======== - ToDo List/Known Issues ====================== - @improvement- fix all TODO tags - @improvement- at the end of the round, display players cards also if player agreed - @improvement- create a GUI for the Server and Client - @improvement- include Server to the client - @improvement - create a Log Mechanism - @improvement - set images paths as properties - @improvement - display side Pots on GUI Fixed/Improved/Updated ====================== - v1.3 - @defect- at the end of the Round, lock the GUI before going to the next round - v1.3 - @defect- at the end of the Round, lock the GUI, but DON't lock the Server - v1.3 - @defect- Cards were distributed, even for Loosing Players - v1.3 - @improvement- dealer/blinds are displayed onto the GUI - v1.3 - @improvement- Major Code improvements - v1.3 - @improvement- Colors have been improved - v1.3 - @improvement- sizedPot string replaced by sidePot string - v1.3 - @improvement- at the end of the round, highlight best hands - v1.3 - @improvement- at the end of the round, display players cards if required - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.2 - 20071205 ======================= Comments ======== - ToDo List/Known Issues ====================== - @improvement- fix all TODO tags - @improvement- display the hand of the other players when requested - @improvement- display blinds/dealer - @improvement- create a GUI for the Server and Client - @improvement- include Server to the client Fixed/Improved/Updated ====================== - v1.2 - @defect- the first card of the player hand was never replaced from the GUI!!! - v1.2 - @improvement- never display as msg, the hand of the winner! - v1.2 - @improvement- Player currently betting is highlighted - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.1 - 20071130 ======================= Comments ======== - ToDo List/KNOWN Issues ====================== - fix all TODO tags Fixed/Improved/Updated ====================== - v1.1 - @improvement - files/directories structure improved (docs/tools) - v1.1 - @improvement - m_pot difinitely replaced by m_betList (related to sizedPots management) - v1.1 - @improvement - improve code redundancy in ServerGame.distributeCards() - v1.1 - @test - testResetTableForNextHand added - v1.1 - @test - testComputeTotalPot added - v1.1 - @defect - m_betList was not clear while resetting table for the next hand - v1.0 - @defect - sizedPots were not managed at all release v1.0 - 20071129 ======================= Comments ======== - This is the first playable release ToDo List ========= - fix all TODO tags Fixed/Improved/Updated ====================== - from now sizedPots are managed

    posted by sonicorp 636 days ago

  • JiBi's Hold'Em SOURCES file released: jibisHoldem_src_v1.8_20080208.zip

    posted 640 days ago

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