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jenetics 2014-12-28 2424 weekly downloads
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Jenetics (3.0.0)

Jenetics is an Genetic Algorithm, respectively an Evolutionary Algorithm, library written in Java. It is designed with a clear separation of the several concepts of the algorithm, e.g. Gene, Chromosome, Genotype, Phenotype, Population and fitness Function. Jenetics allows you to minimize and maximize the given fitness function without tweaking it. In contrast to other GA implementations, the library uses the concept of an evolution stream (EvolutionStream) for executing the evolution steps. Since the EvolutionStream implements the Java Stream interface, it works smoothly with the rest of the Java Stream API.

Requirements

Runtime

  • JRE 8: Java runtime version 8 is needed for using the library, respectively for running the examples.

Build time

  • JDK 8: The JAVA_HOME variable must be set to your java installation directory.
  • Gradle 2.0: Gradle is used for building the library. (Gradle is download automatically, if you are using the Gradle Wrapper script gradlew, located in the base directory, for building the library.)

Test compile/execution

  • TestNG 8.8: Jenetics uses TestNG framework for unit tests.
  • Apache Commons Math 3.3: Library is used for testing statistical accumulators.

Download

Build Jenetics

For building the Jenetics library from source, download the most recent, stable package version from Sourceforge or Bitbucket and extract it to some build directory.

$ unzip jenetics-<version>.zip -d <builddir>

<version> denotes the actual Jenetics version and <builddir> the actual build directory. Alternatively you can check out the latest-unstable-version from the Mercurial default branch.

$ git clone https://github.com/jenetics/jenetics.git <builddir>
# or
$ hg clone https://bitbucket.org/fwilhelm/jenetics <builddir>
# or
$ hg clone http://hg.code.sf.net/p/jenetics/main <builddir>

Jenetics uses Gradle as build system and organizes the source into sub-projects (modules). Each sub-project is located in it’s own sub-directory:

  • org.jenetics: This project contains the source code and tests for the Jenetics core-module.
  • org.jenetics.example: This project contains example code for the core-module.
  • org.jenetics.doc: Contains the code of the web-site and the manual.

For building the library change into the <builddir> directory (or one of the module directory) and call one of the available tasks:

  • compileJava: Compiles the Jenetics sources and copies the class files to the <builddir>/<module-dir>/build/classes/main directory.
  • test: Compiles and executes the unit tests. The test results are printed onto the console and a test-report, created by TestNG, is written to <builddir>/<module-dir> directory.
  • javadoc: Generates the API documentation. The Javadoc is stored in the <builddir>/<module-dir>/build/docs directory
  • jar: Compiles the sources and creates the JAR files. The artifacts are copied to the <builddir>/<module-dir>/build/libs directory.
  • packaging: Compiles the sources of all modules, creates the JAR files and the Javadoc and creates a complete library package--the same which you can download from the home page. The build artifacts are copied into the <builddir>/build/package/jenetics-<version> directory.
  • clean: Deletes the <builddir>/build/* directories and removes all generated artifacts.

For packaging (building) the source call

$ cd <build-dir>
$ ./gradlew packaging

IDE Integration

Gradle has tasks which creates the project file for Eclipse and IntelliJ IDEA. Call

$ ./gradlew [eclipse|idea]

for creating the project files for Eclipse or IntelliJ, respectively.

Example

The minimum evolution Engine setup needs a genotype factory, Factory<Genotype<?>>, and a fitness Function. The Genotype implements the Factory interface and can therefore be used as prototype for creating the initial Population and for creating new random Genotypes.

import org.jenetics.BitChromosome;
import org.jenetics.BitGene;
import org.jenetics.Genotype;
import org.jenetics.engine.Engine;
import org.jenetics.engine.EvolutionResult;

public class HelloWorld {
    // 2.) Definition of the fitness function.
    private static Integer eval(Genotype<BitGene> gt) {
        return ((BitChromosome)gt.getChromosome()).bitCount();
    }

    public static void main(String[] args) {
        // 1.) Define the genotype (factory) suitable
        //     for the problem.
        Factory<Genotype<BitGene>> gtf =
            Genotype.of(BitChromosome.of(10, 0.5));

        // 3.) Create the execution environment.
        Engine<BitGene, Integer> engine = Engine
            .builder(HelloWorld::eval, gtf)
            .build();

        // 4.) Start the execution (evolution) and
        //     collect the result.
        Genotype<BitGene> result = engine.stream()
            .limit(100)
            .collect(EvolutionResult.toBestGenotype());

        System.out.println("Hello World:\n" + result);
    }
}

In contrast to other GA implementations, the library uses the concept of an evolution stream (EvolutionStream) for executing the evolution steps. Since the EvolutionStream implements the Java Stream interface, it works smoothly with the rest of the Java streaming API. Now let's have a closer look at listing above and discuss this simple program step by step:

  1. The probably most challenging part, when setting up a new evolution Engine, is to transform the problem domain into a appropriate Genotype (factory) representation. In our example we want to count the number of ones of a BitChromosome. Since we are counting only the ones of one chromosome, we are adding only one BitChromosome to our Genotype. In general, the Genotype can be created with 1 to n chromosomes.

  2. Once this is done, the fitness function which should be maximized, can be defined. Utilizing the new language features introduced in Java 8, we simply write a private static method, which takes the genotype we defined and calculate it's fitness value. If we want to use the optimized bit-counting method, bitCount(), we have to cast the Chromosome<BitGene> class to the actual used BitChromosome class. Since we know for sure that we created the Genotype with a BitChromosome, this can be done safely. A reference to the eval method is then used as fitness function and passed to the Engine.build method.

  3. In the third step we are creating the evolution Engine, which is responsible for changing, respectively evolving, a given population. The Engine is highly configurable and takes parameters for controlling the evolutionary and the computational environment. For changing the evolutionary behavior, you can set different alterers and selectors. By changing the used Executor service, you control the number of threads, the Engine is allowed to use. An new Engine instance can only be created via its builder, which is created by calling the Engine.builder method.

  4. In the last step, we can create a new EvolutionStream from our Engine. The EvolutionStream is the model or view of the evolutionary process. It serves as a »process handle« and also allows you, among other things, to control the termination of the evolution. In our example, we simply truncate the stream after 100 generations. If you don't limit the stream, the EvolutionStream will not terminate and run forever. Since the EvolutionStream extends the java.util.stream.Stream interface, it integrates smoothly with the rest of the Java Stream API. The final result, the best Genotype in our example, is then collected with one of the predefined collectors of the EvolutionResult class.

License

The library is licensed under the Apache License, Version 2.0.

Copyright 2007-2014 Franz Wilhelmstötter

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

Release notes

3.0.0

  • Rewrite of engine classes to make use of Java 8 Stream API.
Source: README.md, updated 2014-12-28